Name, Title, Affiliation, Country
Section, Title of paper, Abstract of paper
JAFAR ASKARI ARANI,
English Department, Kashan University of Medical Sciences, Iran
Title of paper: Teaching Reading and Writing English through a Web-Based Communicative Medium: Weblog
Abstract: Introduction: With the advent of push-button publishing in the field of ICT, in the shape of weblog, language teachers now have a new way to entice students to communicate through their reading and writing. Web blogging started fairly in 1990, and refers to websites that are continuously updated (Blood,2000). According to Richardson (2004) language teachers can subscribe to their students linguistic abilities especially in writing and reading.
Objectives: paper discusses how weblogs develop writing, reading and communication skills. The positive and negative potential of weblog for language teacher is discussed, the use of weblogs in a writing class for non-native English speakers in the second year of university study is demonstrated and the feedback from these students is considered .
Method: This quasi-experimental study was conducted on 40 non-native English speakers of upper-intermediate level. They were university students in two classes at the Kashan University of Medical Sciences. At the end of the course, but before they had received their final grades, the students were given two questionnaires (multiple-choice and explanatory) to assess the effectiveness of this assignment.
Results and Findings: The vast majority of students preferred English writing the weblog to the more traditional ways. Most of them believed that weblog can improve English and a few of them said that they would definitely continue using wblog. The findings seem to confirm that despite generally having no prior experience of web design, most of the students enjoyed the assignment, believed that it was helping the improvement of their English and that it assisted them in producing good work.
Conclusion: Blog assisted language learning (BALL) not only provides teachers with an exciting new way to approach communicative language learning, it also, despite facing challenges, gives the students a new reason to enjoy reading and writing.
Keywords: Blog Assisted language learning (BALL), Teaching English as a foreign language, Reading, Writing, I CT, Weblog.
University of Bucharest, Romania
"Al.I.Cuza" University of Iasi, Romania
Title of paper: Information society technologies - The four waves of information technologies
Abstract: Human society development is accomplished (achieved) by knowledge and learning. Roger Bohn's concept "Learning is evolution of knowledge over time" is based upon the development and evolution of information technologies and communications. This paper presents in a systematic way the development and evolution in the field of Computer Science and approaches the principles in building applications and software products. The technologies that impelled the European and international research programs are highlighted by a systemic and methodical approach.
There are presented the four waves of information technologies.
OLUWAREMILEKUN ABIMBOLA MARTINS,
English/French,Adeniran Ogunsanya Colledge of education, Canada
Title of paper: The Role of Technology in Supporting Learning
Abstract: Nowadays, it seems that nothing is quite the same as it was just a moment ago. And if you blink, sneeze, or take the briefest moment to rest on your laurels, you’re likely to miss out on something. The latest development or innovation. The newest and quickest shortcut. Or the most up-to-date electronic or digital gadget guaranteed to transform and improve your life.
In fact, it seems with the introduction of digital tools almost every aspect of our lives today is being changed and improved. From e-business, to tele-health, to basic human interaction, to the use of sophisticated digital libraries that support scholarship and the management of knowledge.
[More about paper: Click Here]
In writing this rather personal account I have drawn extensively from the experience of my colleagues at the former TechBC (now Simon Fraser University, Surrey). In addition, I am particularly indebted to Dr. John Nesbit for his help.
Schools of Business & Computing, Christchurch Polytechnic Institute of Technology, New Zealand
Title of paper: KM Audit of a SME in New Zealand
Abstract: This paper is about the findings of a knowledge management audit conducted on a SME in Christchurch, NZ. This SME is a mobile game developing company and the KM audit is a very new thing among the SMEs but the importance of knowledge sharing and knowledge retention is of immense importance. This paper also explores the importance of culture in knowledge management and justifies reward system by using game theory.
CONSTANTIN LILIANA VIOLETA,
National College "Elena Cuza", Bucharest, Romania
Title of paper: The technology of information and Communication used in the study of the electrifying of objects
Abstract: The quick development of science and technology implies achieving quality educational system which can emphasise the intelectual values, moral and artistic-cultural of society. A change in mentality, attitude and will is required. This change can be achieved through education, through the reformation of the whole educational system. In this way, must be found the best teaching methods, which can develop the wish for fulfillment the power of work and the students’creativity. This work presents a few ways of using the virtual experiment with the real one in the purpose of creating an adequate climate for learning and a permanent competition. Because there is underlined not only the understanding of the theoretical notions but the development of practical abilities, the students are encouraged to construct themselves different experimental instalations with the help of which they can study phenomena, verify laws, create virtual experimental actions on the computer, graphics and portofolium works. Also, there are evidenced the didactic methods used in the physics lessons, through the application of which the students learn how to formulate questions, how to discuss scientific problems which can affect their own life.
University Malaya, Faculty of Education, Department of Language and Literacy Education, Kuala Lumpur, Malaysia
Title of paper: What Do the Malaysian Teacher Trainees Say About Using Movie Trailers in the ESL Classrooms?
Abstract: "Movie trailers are short segments (usually two to three minutes) of key scenes that provide interesting linguistic input and action accompanying the language" (Gebhardt, J.,2004). Much has been said about the boredom that students face in the English as a Second Language classes and students’ agony of going through pages of textbooks for all the subjects taken in school. Teachers are often challenged to provide current, meaningful, interesting and relevant content for the ESL students. Hence, twenty TESL teacher trainees were exposed to the use of movie trailers as a technology for teaching ESL in the Simulated Teaching classroom over a semester. The trainees then, searched for movie trailers of their choice from the web and explored ways to make the ESL lessons more interesting. The results are positive with a lot of advantages for the teachers as well as the students for the ESL lessons specifically the Speaking, Listening, Reading and Writing lessons. (http://www.um.edu.my)
Ministry of Science, Research & Technology, Office of International Scientific Cooperation- (Persian language development section),Tehran, Iran
|Section: TECH, Exhibition
Title of paper: The Role of Online Lecture in Virtual learning in the Digital Age (with focus on the Payame Noor University program for Distance education PhD course in Iran)
Abstract: The Internet can be a useful tool that can enhance interactivity in classes. Accordingly, offering distance learning courses using the Web, especially in the asynchronous mode for the additional flexibility of time, is becoming an established practice in higher education. Web-based distance learning comes with numerous benefits, but not without worries for potentials deficiencies. One such deficiency in the current distance learning framework is the lack of lecture, the most relied-upon and proven means of instruction in the traditional classroom settings. This paper raises an issue of the lack of lectures in Web-based distance learning, and proposes that streaming video take the role of online lecture in that setting. Described in this paper are the rationale to put the lecture back into e-learning in higher education, two case studies in which the steps were taken to implement the proposed method, and the feedback from the students who took such courses in the undergraduate applied linguistics and the distance education in Payame Noor University in Iran.
Keywords: Web-based education, Asynchronous learning, e-Learning in Higher Education, Online Lecture, Network learning Planning,Virtual Learning
"Petroleum-Gas" University of Ploiesti, Romania
Title of paper: A software system for online learning applied in the field of Computer Science
Abstract: The computer assisted learning is a very modern study area, which can be applied to the learning process. The main objective of this paper is to present a software system for online learning based on the intelligent software agents technologies.
The main ideas on which this paper is built are:
1. to any person is associated a learning profile (the idea is based on the existence of multiple intelligences, defined by Gardner);
2. the pedagogical resources can be shaped through educational semantic networks or though conceptual maps;
3. a flexible software system in computer assisted learning must be based on the intelligent agents’ technology. The system dedicated to computer assisted learning must be adapted to the learning profile of each student.
The author presents a flexible online teaching software system, which learns to teach according to the learning profile of each students (the author defines intelligent agents structures, reward learning algorithms, algorithms to generate plans for an agent).
The application includes two agents: the supervising agent and the pedagogical agent, which determines the optimal pedagogical resources for teaching the course. The application has been designed in Microsoft Visual Studio 6.0 and uses Microsoft Agent Technology, which allows vocal recognition. Also, the Protéjé 3.0 software has been used, software which allows building ontologies for computer assisted learning.
The system has been experimented on the Graph Theory Course, taught at postuniversitary computer science courses, the results proving the necessity of defining a strategy for selecting the pedagogical resources presented to the students according to their learning profile.(www.upg-ploiesti.ro)
Keywords:learning algorithms, intelligent agent
Univ.-Prof. DI Dr.
University of Innsbruck, Institute of Infrastructure, Unit of Hydraulic Engineering, Faculty of Civil Engineering, Austria
Title of paper: Scientific Methods of Flow Visualisation for Education in Hydraulic Engineering
Abstract: The methods for numerical simulation of fluids, so called CFD (Computational Fluid Dynamics), and for visualisation of fluid items under the water surface with the help of practical visualisation tools is "State of the Art" in hydraulic engineering. The application of such technics in a very early phase of the university education of prospective hydraulic engineers would be very important. But the use of such tools requires a lot of mathematical and physical Know-How and a previous knowledge which can not be demanded from students in an early semester, but which is imparted step by step to them in following courses. Nevertheless this methods have a lot of advantages for education which should not be rejected. In this paper it is shown how static pictures, which are used during the lectures can de supplemented by animated sequences with the use of CFD for students. By using a learning information system it is possible for students to do online hydraulic model tests wherever and whenever they want. So a realistic access to hydraulic problems without extensive physical model tests in a laboratory hall is possible. Variations of boundary conditions, as it is possible in physical tests, can be realised very easily and fast by the students.
The results can be seen rapidly on the screen. Conventional methods, like the presence lessons, can not be rejected because in engineering studies they also have some advantages. The needs of students during their education should be regarded and the new methods of virtual learning in combination with scientific research should be used.(http://www.uibk.ac.at/)
DOEACC Society, Department of Information Technology, Govt. of India, India
Title of paper: Implementing Training of Teachers in e-learning in India (Pilot at DOEACC Centres)
Abstract: Research Objectives (VIRTUAL ENVIRONMENTS FOR LEARNING-VEL):
The objective is to train teachers for implementing e-Learning in schools/ colleges/ universities/institutes/organizations of their respective areas for better educational methodologies (pedagogies) by
i)Introducing the fundamentals of e-Learning and hardware and software associated with e-Learning
ii)Introducing tools and technologies employed for content creation in e-Learning for implementing e-Learning in education
iii)Developing skills in teachers to locate and reuse the course content in e-learning
Proposed Methodology :This project "Training of Teachers in e-Learning" is primarily concerned with imparting training to Teachers in various cross sections of the teaching community from Primary teachers to University teachers. e-Learning is a developing area. Preparing a syllabus for this training has been a great challenge. With the help of Professors from leading University and IIT of India, such a syllabus of 200 hours have been prepared with 40 hours theory, 80 hours practical and rest 80 hours for project. It is a twenty-five (25) full working days training programme.
Discussion Of Expected Outcomes :
Under the financial Assistance from Department of Information Technology, Ministry of Communications and Information Technology,Govt. of India, the Project has been implemented at DOEACC Centres at Aurangabad and Kolkata in Phase – I.
a. Aurangabad Centre
The Project is being implemented by the DoEACC Centre Aurangabad. The courses / training programs will be conducted for the benefit of teachers from Maharashtra, Gujarat, Goa, Chattisgarh & Madhya Pradesh. The total duration of the project is of 18 months. 120 teachers has been trained in six (6) batches. The venue of training was DoEACC Centre, Aurangabad.
b. Kolkata Centre
The Project is also being implemented by the DoEACC Centre Kolkata. The courses / training programs will be conducted for the benefit of teachers from West Bengal, Orrisa, Sikkim, Bihar & Jharkhand. The total duration of the project is of 18 months. 120 teachers has been trained in six (6) batches. The venue of training was DoEACC Centre, Kolkata.
c. Course Curricula:
The course curricula consists of two broad topics viz imparting of knowledge on computer operations and using of e- learning tools, LMS/LCMS and introduction to content creation. Therefore the course is divided into two categories of teachers i.e. teachers with and without computer background.
d. Identification of Beneficiaries:
The beneficiaries of this project are teachers from the following categories of formal education.
1. Category I –Primary & High School Teachers
2. Category II -HSC / Junior College Teachers
3. Category III – Arts, Science Colleges & University Teachers
4.Category IV – TTTI, ITI & Polytechnic Teachers
5.Category V– Engineering College Teachers
e. Phase – II of the Project :
On successful implementation of Phase – I, Department of Information Technology, Ministry of Communications and Information Technology Govt. of India, the Project has been approved Project to be implemented at DOEACC Centres at Imphal , Gorakhpur and Calicut covering North East ,North and Southern part of India in Phase – II.(www.doeacc.edu.in)
Software, IPA Craiova, Romania
Title of paper: E-learning in Robotics
Abstract: In the technological field, virtual reality technology has been widely proposed and recognized as a major technological advance for supporting life-long education to individuals along with a flexible workforce. One of the unique capabilities of the VR technology is the successful translation of abstract concepts into visualized events and the interaction of students with them that in real life could be limited due to distance, time, and safety factors.
This paper presents a virtual laboratory ViReC accessible through the Internet. The architecture uses open standards, such as World Wide Web and its related technologies: HTTP, HTML, Java, Macromedia Flash, PHP, MySQL and so on. (http://www.ipacv.ro/)
Software, IPA CIFATT Craiova, Romania
Title of paper: Extendable Technology E-learning Platform
Abstract: Integrated system for teaching, learning and stock of the content for the faculties, highschools, professional training. In this system one can integrate an endless number of institutions and each included institution in the system is allowed to extend its own system with its own administrator/administrators. The system allows an easy integration of other e-learning platforms existent of the institutions. The students can enlist to several institutions for courses or virtual laboratories. (http://www.ipacv.ro/)
Software, IPA CIFATT Craiova, Romania
Title of paper: System for professional training in public administration
Abstract: System for professional training in public administration is a professional web solution very useful both for the employees of the town hall and for the citizens. The system can offer diplomas to the graduate users. The access types are hierarchized: administrator, teacher, student, guest. The system allows being realized groups of teachers, groups of students. The course can be held through voice chat. In the administration part one can easily add courses, tutorials and even exercises, notification methods for the students. (http://www.ipacv.ro/)
Res.Inst.High.Educ., Hiroshima University,JAPAN
Waseda Univ., Tokorozawa
Takushoku Univ., Hachioji
Kogakuin Univ., Tokyo
Tokyo Univ. of Science,Tokyo
Univ. of Elec. Com., Chofu
Iwate Pref. University, Iwate
Title of paper: Development of An Algorithm for Groupware Modeling
for A Collaborative E-learning
Abstract: In a collaborative learning, the instructional method is sometimes administrated in a classroom that the instructor presents a topic, let the students answer the remark, then makes appropriate groups referring the remarks to let them discuss the topic in each group. In order to administrate the instructional method in e-learning based discussion, we here developed an algorithm for making groups according to the studentsf remarks, where the remarks are measured in a multiple choice type test. In another word, the algorithm has the role of evaluation function measuring the appropriateness of the group making in the classroom. The algorithm includes not only the studentfs answer for the given topic but also several variables proper to student such as sex, character. We propose the algorithm as a general equation which determines the optimal group making for a collaborative e-learning/conventional learning then discuss several remarks: What merit the group making using our algorithm has comparing the one without using it; How the optimal group making should be determined in the relation of the topic characteristic; How we should cope with the enormous time of computing; and so forth.(http://www.hiroshima-u.ac.jp/)
ABDEL WAHAB M.,
Ain Shams University in Egypt , Computer Science Department, Egypt
Title of paper: Case Study: Design and Development of an online course
Abstract: In the era of mass higher education and lifelong learning, online education is becoming more and more popular. E-learning offers the student more flexibility and freedom in time, and pace of learning. Switching to, or embedding e-learning in existing educational systems poses important issues for institutions. Unlike traditional face-to-face classroom instruction, web-based courses require instructors to employ different strategies in course design and delivery that will engage student learning and promote learner-centered activities by taking advantage of the synchronous and asynchronous communication medium. Delivering the students an online course that is designed and developed properly to suit various levels of students, and cater to various personal capabilities is a very difficult matter taken into consideration that the tutor and the students can only meet virtually. Internet and web-based instruction can be the beginning for collaborative learning by incorporating a variety of elements in the course design and delivery such as instructor-student competencies, using web and multimedia based tools (email, chat, graphics, audio), discussion groups, instructor-student interaction, student reflections, and ongoing course assessment. So Quality of course design, usage of appropriate tools and the context in which learning takes place are prime factors affecting success of online education. These factors are the preliminary factors which we have taken into consideration while designing our course. This paper discusses issues of choosing the suitable Virtual Learning Environment (VLE) through a comparative study between three different VLEs. Also the design and development of the online course: "Introduction to Computer Science", this course is delivered to the students of the first year in Faculty of Computer and Information Sciences - http://csi.shams.edu.eg/, Ain Shams University in Egypt - http://net.shams.edu.eg/.
"Al.I.Cuza" University of Iasi, Faculty of Economy and Business Administration, Romania
Title of paper: Calm Technologies – A challenge to the Information Technologies and Communication
Abstract: The evolution of the human society over the last 5000 years, has been greatly influenced by technology. The last 200 years have brought about technological achievements at a breathtaking speed. For about six decades, we have been the beneficiaries of the information technologies, which have acquired, over the last 20-25 years, due to the communication technology, an exponential proliferation. Therefore, the Human being is a mere subject of technology, and his everyday life has become increasingly stressing.
In order to diminish this stress, solutions have been considered, designed to “tame” the technologies that the human being uses, so as to become calm technologies, that is technologies that affect neither the human life, nor the environment.
This study basically deals with the concept of calm technologies and with the characteristics that should be emphasized in the field of the information and communication technologies aimed at turning them into calm technologies.
Key words: Information, technology, Calm technologies, IT&C; (JEL Classification: D83, E26, L15, L86);(www.uaic.ro)
Department of Industrial Engg., Anna University, India
Title of paper: Software Effort Prediction Model
Abstract: This paper aims to construct an accurate effort prediction model for software development systems used in the typical Indian software industries setup in a service model. Accurate effort prediction is often an important factor for successful software development. The standard effort prediction models prove difficult to implement in the normal Indian software industry scenario, as the function parameters asked for are not available or prove to be very difficult to measure. This results in "thumb rule" .
This Software Effort prediction paper aims to construct an accurate effort prediction model for 3GL tools used in Indian software companies today. As a first step, historical data from various systems developed in the same target environment was collected. Using those historical data, like KLOC, FP, Defects, McCabe Cyclomatic Complexity etc., several linear regression models were constructed and evaluated for their linearity between efforts and various other metrics. In order to examine the existence of the potential linear relationships between the development efforts and specification-based software metrics, correlation analysis was performed. Multivariate regression method used to develop a model (equation) to predict the relationship between the development efforts and the various influential variables and evaluate in terms of commonly used prediction accuracy measure namely the mean magnitude of relative error (MMRE).
The models’ good effort prediction ability is particularly beneficial because specification-based metrics usually become available at an early stage of development. However, additional studies will be required in order to establish the best productivity inclusive effort prediction model.(www.anauniv.edu)
Faculty of Law, The University of Melbourne, Victoria, Australia
Title of paper: A methodology for providing individualized computer-generated feedback to students
Abstract: The traditional way of providing feedback to students after tests or assignments involves reading the students\' answers, evaluating them and writing comments. This is a labour intensive process. This paper explains the concepts and techniques used by the author to build computer-based applications that analyse students’ answers and generate individualised, detailed and constructive feedback.
The paper explains how the data gathered from a student’s answers can be combined with other knowledge about the subject matter being taught, and the specific test questions, to create computerised routines that evaluate the individual student’s performance. This information can be presented in ways that help students to evaluate their progress, both in relation to their acquired knowledge in specified areas of study, and with regard to their ability to exercise relevant skills. In this way, appropriate feedback can be provided to large numbers of students quickly and efficiently.
The same techniques can be used to provide information to the instructor about the performance of the group as a whole, with a degree of detail and accuracy that exceeds the impressions usually gained through traditional marking.
The paper also explains the role of the subject instructor in designing and creating feedback-generating applications. The methodologies described provide insight into the details of the process and are a useful basis for further experimentation and development. (www.unimelb.edu.au/)
UNESCO Chair In Information Technologies at University of Oradea, Romania
Title of paper: Modelling and Programming VR applications: An ICT undergraduate course
Abstract: This paper presents a two-semester course covering basic VR concepts, VR interfaces, modelling techniques for VR applications, algorithmics and programming languages for efficient VR design and implementation. Details about an e-Course on Modelling and Programming VR applications will be presented according to the Open Distance Learning requirements. (http://www.ad-astra.ro/galbeanu/)
Department of Communication studies California State University, Long Beach, USA
Title of paper: Student Involvement in Computer-Mediated Communication: Comparing Discussion Posts in Online and Blended Learning Contexts
Abstract: This study compares the nature of student-to student online discussion participation in a course provided in a strictly online format to a blended course (traditional face-to-face classroom time with an online component. Prior research has documented the benefits of student-to-student discussion of course material for student learning, performance in courses, and satisfaction with the educational experience. Data for this study was collected from four identical discussion threads from online and blended sections of an upper division communication course. The length of students’ initial responses to the discussion probes was greater initially for the blended class, with the online class matching and surpassing the blended class in later conferences. However, the blended class consistently and significantly surpassed the online class in the number and length of subsequent postings to conferences (representing their responses to other classmates’ posts). These results are discussed in terms of practical advice for structuring effective online discussions in virtual learning environments - both fully online and blended formats.
Keywords: Blended Learning, Online Learning, Computer Mediated Communication, Student Participation (http://www.csulb.edu/)
INCDPM "Alexandru Darabont", Bucharest, Romania
Title of paper: Eduknowledge- the future for e-learning ?
Abstract: What is eduknowledge ? A relatively new concept in the learning domain, eduknowledge could be defined as an object like educational taylored knowledge. Eduknowledge could be also defined as a process of developing and adapting specific knowledge for educational purposes.
As the new method is based on individual interaction between the training system and the trainee, the subject of training could individually improve his/hers training paths and rise the efficiency of personal training contributing to the increase in the whole training process. After understanding the basics in his specific activity the trainee interacts with various scenarios, in order to use the acquired knowledge and develop his abilities in virtual environments re-enacting the real ones. After the end of training the learned abilities will be naturally and efficiently imprinted in the trainee which will use them as an integrant part of the work process.
At the workplace the increase in knowledge is reflected also in better working strategies and in a productivity increase because of the better individual organization.
In this approach of individual learning, the main aim is represented by the development of an efficient and optimal educative content.
The paper describes the basics of the development of eduknowledge based e-learning systems with an extremly rich content. These systems will contribute very strong to the development of expert attitudes in the work domain. (http://www.incsmps.ro/)
DIACONU DIANA ELENA,
Teacher of informatics,
National College "Ienachita Vacarescu", Targoviste, University Politehnica of Bucharest, Romania
Title of paper: A website to on-line learn
Abstract: Distances may not count anymore provided that the Internet helps us access the information we need. The platform (web-site) is meant to offer to the users an assembly of electronic courses and evaluation tests. The use of the web-site can be done in more ways: as a common user, as a course-attendant account owner, as course-master or as administrator. The common user may access the courses titles, their contents and a short summary. The course-attendants may access and download the courses in order to study them off-line. The courses contain a theoretical base, video files meant to upgrade the quality of the learning process and demonstrative tests. At the end of the course, the attendants are tested on-line as to allow final individual evaluation.
The course-master is allowed to access the record of the attendants to its course. The web-site administrator can create and load the courses. After successfully attending and graduating a course, each attendant will get a diploma attesting the his/her improvement. These courses may be attended by all Internet users who access the web site.(http://www.pub.ro/)
Faculty of Computer Science and Information Technology, The Department of System Theory and Design, Riga Technical University, Latvia
Title of paper: The problem-solving modes and a two-layer model of hints in the intelligent tutoring system for Minimax algorithm
Abstract: Emerging of a knowledge society and growing demands for highly skilled and educated workforce compel to change traditional teaching and learning processes. Changes are related with integration of a various kinds of computer-based learning systems as supplements to conventional teaching methods. However, it is necessary to provide intelligent and adaptive abilities of a software system in order it could take over a role of a teacher in effective way. This idea is not a new one as it is exploited in intelligent tutoring systems more than three decades. However, adaptive abilities of such systems still are not high enough. As a rule, intelligent tutoring systems offer a learner only one mode regarding performance of practical tasks: a learner receives feedback after each solution step. Moreover, system’s hints are ordered on the basis of a degree of informativeness and are given to a learner sequentially from the most general to the most specific. The presented work describes an approach which provides greater adaptive capabilities of the system regarding learner's knowledge level and wishes in the learning process. The approach supports two modes of problem-solving and uses a two-layer model of hints. In completeness mode a learner chooses the moments of feedback reception to check correctness of series of performed steps. In the step-by-step mode the system monitors each problem-solving step and gives positive or negative feedback. There are four variations of this mode regarding a kind of information given to a learner which ranges from a notice on correctness/incorrectness of a solution step to receiving of a hint. The two-layer model of hints defines the general hint categories and hints within each category ranging from less informative to more informative. The learner receives a hint that is the most suitable for him/her. The aforementioned problem-solving modes and two-layer model of hints are being implemented in the intelligent tutoring system for Minimax algorithm at present. (http://www.cs.rtu.lv/ | ICVL-Fundamentals of Virtual Learning)
Technical University of Lisbon, Department of Information Systems and Computer Science, Lisbon, Portugal
Title of paper: Algorithms
Abstract: The aim of this project is to concept some lessons about the concept of algorithm. (Ant�nio Rito Silva's home page | Technical University of Lisbon)
AltFactor, Galati, Romania
Title of paper: Informative vs. Formative in the Development of Educational Software
Abstract: An analysis of the benefits educational software could provide compared to the traditional teaching methods must start from the necessities and the expectations of the two leading actors of the teaching-learning process: the teacher and the student.
Our analysis begins with a brief presentation of the fundamental principles educational software should rely upon. These are principles which relate to the very essence of the teaching � learning process and that is why a multimedia application which doesn�t observe them could never be considered educational. The various stages in the development process are presented, focusing on the way in which the pedagogical principles and the didactic expertise influence the process. At the same time, the paper analyses the process�s outcomes from a didactic point of view, thus exemplifying the way in which the pedagogical principles can be implemented within the educational applications developed by AltFactor.
The paper presents a possible pedagogical approach in the design and development of educational software and the benefits it can bring to teachers and students alike. Various solutions developed for the company�s products are analyzed from the point of view of their direct didactic benefit. More than offering a "success recipe", the paper aims at generating debate among those involved in this field. (www.altfactor.ro)
LICEF Institute - Teleuniversite de Montreal
Title of paper: The risks of ... virtual learning
Abstract: At the end of my higher studies, I wrote two critical interventions pleading for reforms in the Romanian educational system. Later, I have synthesized my research dedicated to the explanation phenomenon- in my doctoral thesis (Montreal 1999- www.ioanrosca.com/education/these. Meantime, I took part (in Canada) in some large instructional design projects: SAFARI, ADISA, EXPLORA, LORNET (http://www.lornet.org/eng/theme6.htm). I have conceived the architecture of the TELOS system, so that the "synaptic" potential of the computer network be used for coordination- by the human actors. Enriched by these experiences, I want to signal the drawbacks and the risks of "technologising" the education. It is the conference title that has provoked me. It would be regrettable if a country with such solid pedagogical traditions evolves from "real learning" to "virtual learning". The explanation is essentially a bipolar phenomenon- a human consonance. The possibilities to simulate (replace) a good teacher are severely limited. From polemics fed by antagonistic convictions (progressive versus conservatory views) to consensuses based on "paradigms" - the debate reveals the absence of an integrative science. This allows the camouflage of propagandistic discourse. The pretexts of "modernization" or "operationalisation" can cover other goals: creation of a perpetual market (even more tempting when the contracts are signed by some "representatives" of educational state institutions), reduction of the costs (by reproducible, low-quality solutions. Some circular justifications may also arise: the poor teachers produced by the "shift" can be replaced easier with machines: the alienated student - will not accuse the difference. (http://www.licef.teluq.uqam.ca/)
Dept. of Aeronautical Sciences, Div. of Computer Engineering and Informatics, Hellenic Air Force Academy, Dekeleia, Attica, TGA-1010, GREECE
Title of paper: Informal learning in virtual communities
Abstract: This paper deals with the concept of non-formal learning in virtual communities on the Internet. We examine some specific kinds of communities, how they operate, how their members interact, what values they share, what kind of knowledge they collect and their social impact. We also examine what kinds of skills are needed for the participation in virtual communities. Virtual communities are then compared to real communities. We subsequently focus on the learning process within virtual communities. We examine what kind of information and knowledge is available in some particular virtual communities, how it is gathered, organized and spread among members. Finally we compare the learning process of virtual communities to that of Open Universities. The methodology is based on the author’s experience as a member of various virtual communities, as a student and as an instructor of Open University and as a researcher on e-learning. Case studies are also employed. (www.haf.gr)
VATAVU RADU DANIEL,
PENTIUC STEFAN GHEORGHE,
University Stefan cel Mare of Suceava, Romania
Title of paper: Interacting with Gestures: An Intelligent Virtual Environment
Abstract: The paper addresses the opportunity of using gestures in virtual environments by taking into account current technologies for capturing human gestures, existing interaction techniques and various aspects dealing with gesture and gesticulation functionalities.
Virtual environments have proven to be of an effective usefulness for a variety of applications such as medical training and exploration, military simulations, architecture, phobia therapy, etc. A great variety of devices have been developed for effectively interacting with such environments and many interaction techniques have been introduced. Many of them prove to be cumbersome and more or less obstructing the user and hence affecting his/her virtual experience. Natural gestures as a mean of human computer interaction have the great advantage of being the ideal interface as natural, efficient and intuitive means of communication (people use gestures everyday in a natural manner).
Discussion is equally conducted on gestures being used for the three main tasks commonly encountered in virtual environments: selection, manipulation and travel. References to gesture definition and classification according to different criteria and their relevance for interacting in virtual environments are equally taken into account. (www.usv.ro/)
KOHS – kviecien occupational health solutions, Austria
INCDPM – Romanian National Research Institute for Occupational Safety, Romania
Title of paper: Organising Learning and Knowledge Spaces for Occupational Safety and Health with Visual Structure Interfaces (VSI)
Abstract: The contribution at hand proposes an approach for designing learning and knowledge spaces in respect of occupational safety and health with the aid of visual structure interfaces (VSI). The focus is on the development of strategies and components that support and improve on-the-job training concerning safety and health at the workplace as well as teaching and learning in the educational system. Company structures and work processes increasingly become more complex and knowledge-intensive due to the transformation of work environments in recent years. As a consequence, acquiring and imparting knowledge as well as learning in general gain in importance. We introduce a set of tools and techniques for knowledge generation such as the PIMEX (PIcture-Mix-EXposure) method for visualising workplace hazards. Derived knowledge is organised in VSI that are visualised by means of a simple graphical user interface. Starting from the centre of a knowledge structure associated information – such as interpreted data from PIMEX observations, personal experiences, publications, guidelines, etc. – is connected using self-describing relations. VSI represent specific safety and health topics, are easily expandable, and provide the content for training and instruction (e.g. on the basis of e-learning units composed of thematically related VSI). Applying visual structure interfaces for safety and health issues is expected to increase employees' awareness of work-related hazards to health and facilitate the assessment of potential risks. (www.pimex.at)
Div. of Computer Engineering and Informatics, Hellenic Air Force Academy, GREECE
Title of paper: e-Xaminer: An automated system for electronic test delivery and assessment
Abstract: This paper describes an automated system for the delivery of tests and the assessment of performance of the Hellenic Air Force Academy students. The system, called e-Xaminer, has been developed for use in both undergraduate courses and distance learning programs. e-Xaminer uses metalanguage concepts (the concept of domain specific languages) to automatically generate tests, based on parametrically designed questions which are set by the course organisers. Tests intended for different students may entail differences in the arithmetic parameters or different sub-questions, from a set of equivalent ones, or may just present each student with a scrambled sequence of questions. Examinations are delivered via a web-based interface; an automatically generated program marks the answers submitted by each student. This paper focuses on technical details of the system and the types of questions supported. Sample tests are presented which show the additional features of the e-Xaminer, in tended to facilitate the work of the course organiser in issuing and marking the tests, as well as in combating cheating. Results and conclusions from tests given during the current academic year are presented and conclusions are drawn. The directions for future work are outlined.
Department of Computer Science, AGH – University of Science and Technology, Poland
Title of paper: Extending e-Learning platforms with virtual laboratories for advanced technical training
Abstract: The proliferation of Internet technologies has significantly changed the ways one is obtaining knowledge. The attitude towards e-learning increases each year, as it offers often cheaper way one gains knowledge in certain areas. If online learning is to seriously compete in the educational marketplace, it should contain elements that include development of their practical skills. Those elements called virtual laboratories are highly interactive, asynchronous laboratories which include tasks as inserting information, decision-making, executing steps, etc. Student has the ability to do the exercise by oneself, and what is important a several times that is not often possible during group trainings, where usually one person is doing the task on the only one set of equipment and the rest are just observers. The virtual laboratories included in e-Learning platforms fill the gap arose from the lack of practical exercises that are available in instructor-led trainings. This paper presents an original project of a virtual laboratory developed at the Department of Computer Science AGH-UST. The virtual networking laboratory is an e-Learning platform extension, aiding the process of computer network trainings. (www.agh.edu.pl)
Technological Educational Institute of Mesolonghi New Buildings, Mesolonghi 30200, Greece
Title of paper: A Hypermedia Environment for managing online courseware based on adaptable templates
Abstract: This paper presents a hypermedia learning tool for creating and managing educational content. The produced courses are accessible via the Web through the automatically constructed index. Courseware creation is based on filling and adapting predefined templates. These templates are compiled and linked to dynamically form up a lesson. Courses are stored in a centralized repository accessible via the Web. Our tool, called HyperTempL, through its authoring module supports re-usability of educational content and has a usable interface so that educational personnel with average computer handling expertise can effortlessly utilize it. An evaluation experiment is presented and commented at the end of the paper. (www.teimes.gr)
"Transilvania" University of Brasov, Department of Computer Science, Romania
Title of paper: Making use of e-Learning techniques for the study of Linux operating system instalation
Abstract: The e-learning techniques constitute an alternative to the traditional education methods based on chalk and blackboard that are being used in order to transmit items of knowledge and information.
There occur situations when the electronic education stands for the only method of study that is to be used. Mastering the approaches envisaged for computer study represents a relevant example. One of the fundamental operations is the installation of the Linux operating system. This one is very complex and a simulation product is useful for understanding the necessary steps of instalation. The article presents an interactiv product for simulation of Linux operating system installation. The product is object-oriented projected to be easily customized for each type of Linux system installation. With few of settings using some programming interfaces are shown all the scenarios meet during the above discussed operation.(www.unitbv.ro)
Head the department of distance learning,
Sumy State University, Ukraine
Title of paper: Study of mathematical disciplines in the distance learning
Abstract: Mathematical disciplines play an important part in the intellectual development, formation of fundamental knowledge, skills and habits of a personality. One of topical trends of distance learning laboratory activity in Sumy State University is to work out pedagogical technology to raise the efficiency of formed students’ mathematical knowledge, skills and habits to develop their professional competence. The article deals with one of this pedagogical technology constituents – exercise method using computer simulationMathematical disciplines play an important part in the intellectual development, formation of fundamental knowledge, skills and habits of a personality. One of topical trends of distance learning laboratory activity in Sumy State University is to work out pedagogical technology to raise the efficiency of formed students’ mathematical knowledge, skills and habits to develop their professional competence. The article deals with one of this pedagogical technology constituents – exercise method using computer simulation.(www.dl.sumdu.edu.ua)
State University of Moldova, Department of Science of Education, Moldova
Title of paper: The role of structure – context methodology in the process of forming the students’ knowledge
Abstract: Constructivism as a theory of learning [Stacey, 2005] views knowledge formation as a process in which knowledge cannot be taught, but must be constructed by the learner. In such a process the learner is active and his/her role is to elaborate and to interpret information based on their past experience and on the interactions with the real world [Perkins, 1991, Cunningham, 1991]. The new role of the student changes the e-teacher’ role. The e-teacher mediates [Fosnot, 1988 cited in Roberts, 2005], or facilitates learning through providing a framework. This approach requires new models of structuring the learning context and of using the structure- context methodology to fill the gap in the students’ schemas. By structure – context methodology, we mean the methodology in which the teacher helps students to build their own scheme of comprehension of the study domain. On the other hand e-teacher helps students to construct realities, but can do it if the student has the self-regulation competence. The self-regulation competence can be developed by educational software. As result, the practical realization of the methodology can be viewed as a new technology. The proposed technology combines the theoretical instructional context with practical individual or collaborative solving the items and building the e-portfolio. A new approach permits us to develop a dynamic model consisting of 2 parts: theory and practice. The theoretical part is developed by the teacher and can be completed/changed periodically. Students in junction have completed the practical part individually with individual and collaborative methods of instruction and evaluation. But, if in the traditional teaching –based school follows a consolidated pattern which features lecturing to the class, individual study (normally through books), individual practice and oral test [Mittoro, 2005], in e-manual technology the structure – context increases the schema of students’ knowledge. (www.usm.md)
SELETCHI EMILIA DANA,
University of Bucharest, Faculty of Physics, Bucharest, Romania
Cygnus Scientific Society, Suceava, Romania
Title of paper: Image Analysis in X-ray Computed Tomography
Abstract: Computed Tomography (CT) is a powerful nondestructive evaluation method for producing 2-D or 3-D cross-sectional images of body tissues and organs. X-ray CT scans furnish detailed images of an object such as dimensions, shape, internal defects and density for diagnostic and research purposes. The image-analysis technique includes: image acquisition, image processing, measurements, data processing and interpretation. Statistical functions enable to analyze the general characteristics of a neuroimage by displaying the image histogram or plotting the profile of intensity values. Image processing with Adobe Photoshop, ImageJ, Corel PHOTO-PAINT, Origin, etc. software has been used in order to achieve high-resolution, objective and quantified observations on CT images of brain structures. Data analysis of CT images can help distinguish between a neurological disease, a common disorder and a normal brain.(www.unibuc.ro)