Virtual Learning - Virtual Reality

Models and Methodologies

Technologies and Software Solutions

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List of the AUTHORS and PAPERS

Last updated: 2008-10-09

Deadline: June 30, 2008

"All what is correct thinking is either mathematics or feasible to be transposed in a mathematical model." Grigore C. Moisil (1906-1973)- Computer Pioneer Award of IEEE (1996)

"Learning is evolution of knowledge over time." Roger E. Bohn, 1994

Id.

Name, Title, Affiliation, Country

Section, Title of paper, Abstract of paper

0a. THOMAS OSBURG,
Education Manager, Intel Europe
Munich, Germany
OLIMPIUS ISTRATE,
University of Bucharest, Romania
Education Manager, Intel Romania
Bucharest, Romania
thomas.osburg[at]intel.com, olimpiusx.istrate[at]intel.com
Section: IntelEDU
Title of paper: Intel Education Initiative. Focus: Romania
Abstract: Most of the world states recognise the importance of education for social and economic development. Examples offered by countries such as Japan, Finland, Ireland or United States constitute the best reason to properly appreciate the benefits of long-term, thoughtful and coherent investment in human resources development towards an authentic Knowledge Society. Responsibility for education is a share responsibility. Therefore, complementing governmental and other corporate initiatives, Intel Education programmes are set to help teachers teach, students learn and universities around the world innovate. Since recently, Intel initiative has start bringing added value for education in Romania. The pedagogical use of new technologies in education gained therefore a strong and committed supporter.
[www.intel.com]
0b. OLIMPIUS ISTRATE,
University of Bucharest, Faculty of Psychology and Education Sciences
Bucharest, Romania
Education Manager, Intel Romania
Bucharest, Romania
olimpiusx.istrate[at]intel.com
Section: IntelEDU
Title of paper: USING ICT IN THE ROMANIAN EDUCATION SYSTEM: S.E.I. PROGRAMME
Abstract: SEI programme is a national-wide initiative whose objective is to implement ICT in the education system by providing schools with the necessary equipment, by developing a wide range of computer applications meant to ensure the interaction between students and curricular contents, by training teachers in using ICT for education, and by establishing the premises of a IT-based network in support of modern management. The present paper present the results of a recent evaluation research on SEI programme, developed by the University of Bucharest in collaboration with research institutions and education NGOs.
1a. JEAN-PIERRE GERVAL,
European INTUITION Consortium member
YANN LE RU,
Institut Supérieur de l’Electronique et du Numérique - Brest, France
jean-pierre.gerval[at]isen.fr, yann.le-ru[at]isen.fr
Section: SOFT
Title of paper: Virtual Lab : Discovering through Simulation
Abstract: This paper sets out the design and the implementation of a Virtual Tutor. This Virtual Tutor is an avatar that “lives” in a distributed virtual reality application dedicated to practical activities in electronics: circuit design and simulation. The simulation of the circuit is done using the SPICE programme that is a general-purpose circuit simulation programme for non-linear dc, non-linear transient, and linear ac analyses. The implementation is based on VRML (Virtual Reality Modeling Language) and Java as languages and Cortona VRML plug-in from ParallelGraphics. The distribution of virtual worlds is obtained using DeepMatrix as environment server. Teachers use Concept Maps to design the behaviour of the Virtual Tutor. The control of the avatar is done using JESS (Java Expert System Shell). We describe in this paper a method that enables the creation of a Knowledge Base from a Concept Map.
[www.isen.fr]
1b. POPOVICI MIRCEA(1,2),
JEAN-PIERRE GERVAL(3),
European INTUITION Consortium member
FELIX HAMZA-LUP(4),
POPOVICI NORINA(1),
MIHAI POLCEANU(1),
REMUS ZAGAN(1),
(1) OVIDIUS University of Constanta, Constanta, ROMANIA
E-mail: dmpopovici@univ-ovidius.ro, norinapopovici@yahoo.fr, mythalic@gmail.com, rzagan@univ-ovidius.ro
(2) European Virtual Reality Center, Brest, France
(3) Institut Superieur de l’Electronique et du Numerique – Brest, FRANCE
(4) Computer Science, Armstrong Atlantic State University, USA

Section: SOFT
Title of paper: Learning Distributed Activities Inside 3D Virtual Spaces
Abstract: We discuss the effects of using distributed virtual reality environments in the educational process. Pedagogical, technical and implementation aspects are explored in conjunction with a virtual environment used in the engineering training curricula.
[www.univ-ovidius.ro | www.isen.fr | http://www.cs.armstrong.edu/felix | http://cs.armstrong.edu/ | www.SenseGraphics.com/]
1. ROCEANU ION,
Ph.D. Professor
Advanced Distributed Learning Department, "Carol I" National Defense University, Bucharest, Romania
iroceanu[at]gmail.com
Section: M&M
Title of paper: Virtual learning Space for citizens education
Abstract: The paper will present some results of the research project regarding the creation of the eLearnig system designed to provide education in the natural disasters field.
[ "Carol I" National Defense University, Bucharest | http://www.unap.ro/en/index.html | http://adl.unap.ro/]
2. VLADA MARIN,
Ph.D.,
University of Bucharest, Romania
vlada[at]fmi.unibuc.ro
Section: TECH
Title of paper: Scalable Vector Graphics (SVG) and applications
Abstract: SVG Tehnologies is open source and that it is an XML language for 2D graphics. SVG is to graphics what XML (eXtensible Markup Language) is to text, MathML is to mathematical equations and CML(Chemical Markup Language) is to the description of chemical molecules. SVG is a language for describing 2D graphics in XML. SVG allows for three types of graphic objects: vector graphic shapes, images and text. Graphical objects can be grouped, styled, transformed and composited into previously rendered objects.
"Things to watch: SVG - Scalable Vector Graphics - at last, graphics which can be rendered optimally on all sizes of device" - Tim Berners-Lee, inventor of the World Wide Web
[SVG | Mozilla SVG Project | W3 Consortium] [University of Bucharest - www.unibuc.ro/en]

3. ALBEANU GRIGORE,
Ph.D. Univ. Prof.,
Spiru Haret University, Bucharest, Romania
galbeanu[at]gmail.com
Section: M&M
Title of paper: Simulation Models for Virtual Reality Applications
Abstract: The paper describes some simulation models used to implement virtual reality applications, addressing the presentation of the architecture of VR systems, VR applications in different fields, including medicine, an introduction to simulation techniques and a set of mathematical models for creating virtual scenes. The material represents a development of the presentation given at the workshop VRRM 2007: Virtual Reality in Rehabilitation Medicine, with details on mathematical aspects.
4. ONURKAN GULEN,
Senior Instructor,
BASRI FATMA,
UNVEREN ZEHRA,
English Preparatory School, Eastern Mediterranean University, North Cyprus, Turkey
gulen.onurkan[at]emu.edu.tr
Section: TECH
Title of paper: The Miracle of the Age: Internet in Classrooms
Abstract: Today, web-based projects are widely used in most language learning institutions. In web-based projects, students are usually required to do research on a given topic by using the Internet in order to accomplish a given task. In English Preparatory School (EPS) of the Eastern Mediterranean University (EMU) in North Cyprus, students are assigned web-based projects for their portfolios which constitute a part of the continuous assessment system. Dealing with web-based projects seems to be hard work for students as they struggle with using a computer and also the Internet resources at the same time. Teachers also have hard times trying to help students use the Internet resources effectively and efficiently and also to evaluate and give feedback to their students’ project drafts and final copies. Therefore, using the web requires additional effort from both parties. The main aim of this research study was to investigate students’ perceptions of web-based projects. The finding’s of this study looked for improvement in English language learning as a result of integrating web-based projects in the curriculum at the EPS. The participants of this study were 60 students who were currently enrolled in different levels of the EPS. Two sets of data were collected for this research study: Internet use survey and student interviews. The results gathered both from the interviews and the survey revealed a positive attitude towards the use of the Internet for portfolio projects. The data clearly indicated that the computers and the Internet play an important role in daily and academic lives of students.
[Eastern Mediterranean University | http://www.emu.edu.tr]
5. UNVEREN ZEHRA,
Senior Instructor,
BASRI FATMA,
ONURKAN GULEN,
English Preparatory School, Eastern Mediterranean University, North Cyprus, Turkey
zehra.unveren[at]emu.edu.tr
Section: TECH
Title of paper: Benefits of using self-study centers on language learning
Abstract: Self-study centers play an important role in language learning. In these centers, students have the opportunity to practice the target language through a wide variety of software’s on the Internet. Since classroom time is limited, students do not have much time to use and practice the target language adequately in class. Therefore, self-study centers enable students to study at their own pace and according to their individual needs outside the class. In the English Preparatory School of Eastern Mediterranean University, it has been observed that some students continually make use of the available resources and technology offered in these centers while others are not aware of the benefits. The aim of this research was to investigate the relationship between students’ achievement and the amount of time spent in these centers. The participants of this study were 50 students studying at the Intermediate level of the EPS program. For this research study, it was necessary to collect two sets of data: student interviews and test results. The results collected from the data clearly indicated that there is a positive correlation between student test results and the amount of time spent in the centers. According to the data, the students who regularly use the self-study centers performed better in the tests.
[Eastern Mediterranean University | http://www.emu.edu.tr]
6. TOFAN CEZARINA ADINA,
Ph.D. candidate,
Spiru Haret University, Bucharest, Romania
catadina_1[at]yahoo.com
Section: TECH
Title of paper: Virtual Learning - between option and necessity
Abstract: This paper is dedicated to the new models of activity developed upon the concrete necessities of the modern society. The modern society is based on knowledge, the connection is being made between the existent networks at its measuring unit level which is the information. The society based on knowledge is the base of developing new activities, societies and especially a new direction in the economy: electronic economy (network economy or e-economy). This new direction in economy was preceded also by the development of some electronic business models, of one special learning modality, PC and internet assisted, etc.
[Spiru Haret University, Bucharest | http://www.spiruharet.ro]
7. FAZLOLLAHTABAR HAMED,
Assistant of Research,
ABBASI ALI,
Mazandaran University of Science and Technology, Department of Industrial Engineering, Iran
hamed[at]ustmb.ac.ir
Section: M&M
Title of paper: Data Flow Diagrams of Management Systems of E-Learning Based Educational Systems
Abstract: Electronic learning (e-learning) has been widely adopted as a promising solution by many organizations to offer learning-on-demand opportunities to individual employees (learner) in order to reduce training time and cost. While information systems (IS) success models have received much attention among researchers, little research has been conducted to assess the success and/or effectiveness of e-learning systems in an organizational context. The development of information technologies has contributed to the growth in online training as an important education method. The online training environment enables learners to undertake customized training at any time and any place. Moreover, information technology allows both the trainers and learners to be decoupled in terms of time, place, and space. This paper concerns with different management systems in virtual educational system and survey the properties of them. As a result the data flow diagrams (DFD) of a management system in e-learning environment are designed to aid the managers for better decision making.
[Mazandaran University of Science and Technology| http://www.ustmb.ac.ir/mazandaran/en/]
8. FAZLOLLAHTABAR HAMED,
Assistant of Research,
Mazandaran University of Science and Technology, Department of Industrial Engineering, Babol, Iran
hamed[at]ustmb.ac.ir
Section: M&M
Title of paper: Multi-Criteria Decision Model for e-learning Architecture Selection based on Utility Function and ELECTRE Method
Abstract: An e-learning architecture selection has been analyzed. This is a typical problem when dealing with e-learning system selection. For each alternative of an e-learning architecture there is an evaluation of both cost and quality of service. The latter may include probabilistic delivery time and confidence in quality commitment. The decision-maker takes into account multi-criteria evaluation through ELECTRE method. Besides, each criterion is evaluated through a utility function. The model integrates both approaches to indicate the best e-learning architecture. This paper presents the formulation for the decision model and a numerical application to illustrate the use of the model.
[Mazandaran University of Science and Technology| http://www.ustmb.ac.ir/mazandaran/en/]
9. TICHELER NATHALIE,
Learning Advisor, Candidate to the Doctorate in Education (Greenwich University)
University of London, SOAS-UCL CETL Languages of the Wider World, UK
nvticheler[at]yahoo.it
Section: M&M
Title of paper: Virtual Learning Environments and World Languages: The Way Forward
Abstract: A Snapshot of the Flexi-Pack Project at SOAS-UCL CETL. The SOAS-UCL CETL in "Languages of the Wider World" at the University of London aims to promote excellence in the teaching and learning of languages that do not have a large presence in UK Higher Education but which are of increasing strategic importance, locally and globally. A key objective of the CETL is to support blended language learning. Flexi-Packs, one of our flagship projects is an innovative package of e-learning materials, designed to boost learner empowerment and to encourage collaborative learning. The paper will present the pedagogical rationale behind the Flexi-Packs, focusing on the learners’ experience. Examples of CETL-produced materials in various world languages, including Romanian, will be shown.
[ Languages of the Wider World- http://www.lww-cetl.ac.uk/ | University of London - http://www.lon.ac.uk/ | Greenwich University - http://www.gre.ac.uk/]
10. PAJOROVA EVA,
Mgr.
Institute of Informatics, Slovak Academy of Sciences, Bratislava, Slovakia
utrrepaj[at]savba.sk
Section: TECH
Title of paper: Virtual Reality in Grid based applications
Abstract: Grid-based applications that generate visualization outputs on-the-fly require a unified application framework. It motivates the research of software architectures that would be optimal in this kind of applications. The computations that generate data for visualization run in high-performance Grid environment. Visualization outputs are displayed in a computationally limited environment of an ordinary PC, graphical station, or a special graphical device. For this reason, it makes sense to split up the applications supporting the Grid-based visualization of partial and final results of simulations into three phases. We have tried to come up with a unified framework for Grid tools and control scripts. The aim of this article is to present one of these tools – the Visualization Tool and discuss its integration into the Grid infrastructure, or, more specifically, its integration into the proposed framework. Our case study was based on the application. It is an astronomical simulation program, which is designed to integrate a set of test particles gravitationally influenced by massive bodies but not affecting each other or the massive bodies.
[Slovak Academy of Sciences - http://www.sav.sk/ | http://www.ui.savba.sk]
11. MERCAT CHRISTIAN,
Ph.D.
Department of Mathematics - Research Mathematics and Modelling Institute of Montpellier, France
MATHIEU IPPERSIEL ,
Research and Development Engineer
Grenoble Area, France
mercat[at]math.univ-montp2.fr
mathieu.Ippersiel[at]cabri.com
Section: SOFT
Title of paper: The Intergeo project: Interoperable Interactive Geometry for better teaching in Europe
Abstract: This project aims at easing the use in the classroom of e-Learning in mathematics and specifically interactive geometry. It is much more than the Thales theorem or triangles and circles, nowaday interactive geometry deals with functions, derivatives, probability, almost all parts of the math curriculum. The main idea is to provide a central server of resources in a unified format where teachers can choose from. All the major software in Europe are part of the project: Cabri, Geogebra, Cinderella, Geonext, Geoplan/Geospace, ZuL/CaR, TracEnPoche and others. We will define what is interactive geometry, describe our resource format, the skills and topics ontology that annotates them, the cross-curriculum and international search engine that helps retrieving them, the quality evaluation scheme we setup.
[Intergeo - Interoperable Interactive Geometry for Europe - http://www.inter2geo.eu/en | Consortium] - Plenary session | LINK
12. CATALIN DUMITRAS(1),
SAHIN MEHMET(2),
MIHAI AURA(1),
YALDIZ SÜLEYMAN(2),
BILALIS NIKOLAOS(3),
MARAVELAKIS EMMANUEL(3),
(1) Gh Asachi Technical University of Iasi, Faculty of Leather and Textile Engineering, Romania
(2) Technical Science College, Selçuk University 42031, Konya, Turkey
(3) Department of Production Engineering & Management, Technical University of Crete, 73100, Chania, Greece
mesahin[at]selcuk.edu.tr
Section: M&M
Title of paper: The Virtual Training Centre (VTC) for CNC (Computer Numerical Control)
Abstract: The objective of this paper is to present the innovative training centre for CNC: www.vtcforcnc.com. The Virtual Training Centre (VTC) was set up on the Internet for Computer Numerical Control (CNC) training based on virtual aids. A virtual space (a CNC training portal) on the Internet which allows the constant sharing of e-learning-based CNC teaching material was created so as to foster the further development of e-learning based CNC educational contents. The equipment, methods, curriculum and techniques currently used in CNC training by partners were observed, collected and evaluated. The selected materials were used to create the new and common curriculum on which this VTC was based. This curriculum was taken as the core of virtual training activity. Depending on this curriculum, an interactive teaching program was developed and put into a website to form a virtual training centre. The site, along with the interactive teaching program, consisted of four main areas: "News", "Exchange of Views", "Links", and "Resources". Thus, users will be able to access, to name a few, to the newsletter, a bulletin board, online surveys and survey reports, information on VET networks, an electronic library with references, a bookshop with downloadable publications and a number of databases. Since almost every country in EU has its own training materials (in some cases insufficient), and methods for CNC training, this brings about problems regarding the unification of workforce. In "SMEs in Europe account for 99% of all Businesses" (Eden 2005 Annual Conference, Helsinki, 20-23 June) Mara Brugia says, "They provide employment for 74 million people. Decisive factors of influence are: lack of a training culture within SMEs lack of appropriate training materials". The VTC for CNC is an interactive platform, a meeting point for policy-makers, social-partners, practitioners, researchers and all those with an interest in CNC field of vocational education and training. Experts in the field are able to share and exchange knowledge and experience with associates within and outside the European Union.
Keywords: Virtual Training, CNC, Virtual Environment
13. MIHAI AURA(1),
SAHIN MEHMET(2),
DRAGOMIR ALINA(1),
YALDIZ SÜLEYMAN(2),
BILALIS NIKOLAOS(3),
MARAVELAKIS EMMANUEL(3),
(1) Gh Asachi Technical University of Iasi, Faculty of Leather and Textile Engineering, Romania
(2) Technical Science College, Selçuk University 42031, Konya, Turkey
(3)Department of Production Engineering & Management, Technical University of Crete, 73100, Chania, Greece
mesahin[at]selcuk.edu.tr
Section: M&M
Title of paper: THE VIRTUAL TRAINING CENTRE FOR SHOE DESIGN (VTC-SHOE): A MULTILATERAL VIRTUAL TRAINING MODEL BASED ON A COMMON CURRICULUM
Abstract: It is a fact that virtual training has been a scope of interest for vocational training for a very long time. There are numerous virtual learning environments and, in parallel with this, there are various approaches and tools for creating a virtual learning environment. When we talk about “virtual learning”, in fact, our stress is on two things: computer technology and education. Computer technology is made up of many sub-categories while education is made up of many sub-categories derived from educational models. The use of computer technology enables us to make up learning tools, online learning facilities, cooperative learning aids, web-based learning etc. The objective of this paper is to present a virtual training environment designed for shoe design training in the framework of EU LLP projects. The main reason for the VTC-Shoe project proposal comes up to the changing needs in training, in terms of both quantity and quality, designed for promoting competitiveness and employment on the European footwear industry. In order to foster use of information and communications technologies in their national footwear industry, the VTC-Shoe partners engage a common challenge to support quality improvements in vocational education and training systems, by focusing on the development of innovation and good practice. The aim of the project is to implement shoe design training content (at elementary and intermediate level) into a virtually designed and served training centre, which is accessible over Internet, e-learning will be realised as an innovation in this field. Virtual Training Centre for Shoe Design will be set up on the Internet to supply training (at elementary and intermediate level) for shoe design. A virtual space, a shoe design training portal on the Internet which will allow the constant sharing of e-learning based shoe design training material so as to foster the further development of e-learning based shoe design educational contents will be created. The equipment, methods, curriculum and techniques currently used in shoe design training by partners will be observed, collected and evaluated. The selected materials will be used to create a new and efficient curriculum. This curriculum will be the core of target virtual training activity to form the curriculum (at elementary and intermediate level). According to this curriculum, an interactive teaching program will be developed and put into a website to form a virtual training centre.
Keywords: Virtual Training, Shoe Design, Virtual Environment
14. DUMITRESCU BOGDAN,
Student
University of Bucharest
DUMITRESCU MARINA ,
Professor Engineer
Telecommunications College "Nicolae Vasilescu Karpen"
RADUTA DANIEL,
Security Department of Bitdefender AntiSpam, Softwin – Bucharest
bogdumdum[at]yahoo.com
Section: M&M
Title of paper: Security in Web 2.0
Abstract: Web 2.0 technology is considered the new technology of the Internet. The advantages offered by it and intelligent platforms, AJAX or Adobe Flex offer besides a series of advantages and a blackhoe for distributed hacking and manipulation. The intention of this study is to document this phenomenon and designing a methodology by which this phenomenon is controlled and the negative effects on persons are being minimalized.
15. FAZLOLLAHTABAR HAMED,
Assistant of Research,
MOFIDI MORTEZA,
Mazandaran University of Science and Technology, Department of Industrial Engineering, Iran
hamed[at]ustmb.ac.ir
Section: M&M
Title of paper: Applying Integer Programming to Optimize User Curriculum in a Virtual Learning Environment based on Utility Function
Abstract: The Internet and the World Wide Web (WWW) in particular provide a unique platform to connect learners with educational resources. Educational material in hypermedia form in a Web-based educational system makes learning a task-driven process. It motivates learners to explore alternative navigational paths through the domain knowledge and from different resources around the globe. Consequently, many researchers have focused on developing e-learning systems with personalized learning mechanisms to assist on-line Web-based learning and to adaptively provide learning paths. However, although most personalized systems consider learner preferences, interests and browsing behaviors when providing personalized curriculum sequencing services, these systems usually neglect to consider whether learner ability and the difficulty level of the recommended curriculums are matched to each other. Therefore, our proposed approach is based on Integer programming (IP) to optimize user curriculum based on the utility function, which is related to preferences.
[Mazandaran University of Science and Technology| http://www.ustmb.ac.ir/mazandaran/en/]
16. FAZLOLLAHTABAR HAMED,
Assistant of Research,
YOUSEFPOOR NARGES,
Mazandaran University of Science and Technology, Department of Industrial Engineering, Babol, Iran
hamed[at]ustmb.ac.ir
Section: M&M
Title of paper: Selection of Optimum Maintenance Strategies in a Virtual Learning Environment based on Analytic Hierarchy Process
Abstract: This paper aims to evaluate different maintenance strategies (such as corrective maintenance, time-based preventive maintenance, condition-based maintenance, and predictive maintenance) for different equipment used in a virtual learning environment. An optimal maintenance strategy mix is necessary for increasing availability and reliability levels of learning facilities without a great increasing of investment. The selection of maintenance strategies is a typical multiple criteria decision-making (MCDM) problem. Therefore Analytic Hierarchy Process (AHP) is applied to select the appropriate maintenance strategy.
[Mazandaran University of Science and Technology| http://www.ustmb.ac.ir/mazandaran/en/]
17. FAZLOLLAHTABAR HAMED,
Assistant of Research,
Mazandaran University of Science and Technology, Department of Industrial Engineering, Babol, Iran
hamed[at]ustmb.ac.ir
Section: M&M
Title of paper: Applying QFD Approach to Design an Online Course in a Virtual Learning
Abstract: Migration from the traditional to web-based learning paradigm is usually accompanied by remodeling of many learning core activities particularly those associated with user-centered services. In this capacity of the web-based learning paradigm, many educational centers have established networked environments within which many virtual-user communities are forming and growing. Understanding the virtual user’s needs in these communities has become the first priority of networked learning systems for designing, running and managing effective virtual learning services to meet the increasing expectations of the invisible users. To achieve this, the virtual learning system strives to improve their quality of service by applying a wide range of such quality management approaches as quality function deployment (QFD). QFD initially stresses on driving continuous improvement of the user-oriented services towards end-user satisfaction. The paper attempts to incorporate the QFD to be integrated strategically in designing and managing e-learning provision within networked learning environment.
[Mazandaran University of Science and Technology| http://www.ustmb.ac.ir/mazandaran/en/]
18. TAMAS CARMEN DANIELA ,
Teacher of Mathematics ,
School no 1"Iorgu Radu"
TAMAS ANCA,
Student
National College "Gheorghe Rosca Codreanu", Barlad, Romania
danatamas[at]yahoo.com
Section: M&M
Title of paper: Web based educational Math resources
Abstract: The most effective approach in education could be network, because the educational system is suppose to prepare young generation for real life. But out there in real life people are working in teams are actually part of different networks, think at co-workers, unions, neighborhood, families, or at a greater level, every institution is part of a corporation, and this one inter-reacts with other corporations, information system as well as communications are all international networks. So it makes sense for as teachers to create for our pupils networks to find info, ( it can’t be right to make them believe the best way for them is to get all the info from just one person), teams or networks to use the knowledge and to acquire abilities and skills, to make them use the existent networks as well as to create new ones, and even to evaluate and to asses them including for the way they work in teams, for finding their proper role in a team. Therefore I shall show some samples of good practice, I have tried with my pupils:
1. The Triangle Project, was a month project focused on using triangles in Math, in other subjects and in real life, I worked on with my pupils and some of my colleagues;
2. Integers4all – a site containing classical and on-line tests, movies, games, history about integers for 6th grade, including a great range of educational resources for teachers, pupils and parents;
3. Astro-quest – an educational kit including e-magazine, movies, web quest about teaching and learning the solar system- the pupils’ approach
4. The experience of Math contests focused on teams.
I strongly believe that the ICVL as part as a conference-networks is the proper place for me to share these things.
19. HAMZA-LUP FELIX,
Professor PhD,
CLAPAN SIMONA,
Computer Science, Armstrong Atlantic State University, USA
Felix.Hamza-Lup[at]armstrong.edu
Section: TECH
Title of paper: Simulation and Training with Haptic Feedback – A Review
Abstract: Recent advances in haptic technology have broadened the applicability spectrum of haptic devices and the potential of prototype development for simulation and training purposes. This article provides a review of the available haptic technologies, the main application domains and the associated hardware/software characteristics. We compare haptic devices based on their hardware characteristics. We discuss the main features of existing haptic API’s, as well as the trend in haptic applications development for simulation and training. In conclusion we present several case studies to explore the increase in learning potential by using the haptic sense.
[http://www.armstrong.edu/ | http://cs.armstrong.edu/ | www.SenseGraphics.com/]
20. TUDOR IRINA,
Assistant,
CARBUREANU MADALINA,
Assistant
Informatics Department, "Petroleum-Gas" University of Ploiesti, Romania
tirinelle[at]yahoo.com
Section: SOFT
Title of paper: Timetable planning using intelligent agents
Abstract: At the beginning of each semester a frequently problem appears regarding the timetable planning. It’s not an easy task for the person responsible with solving this problem because he must take into consideration many constrains such as: teaching stuff timetable options, elaboration rules (number of lectures, number of seminars, number of practical activities per day, etc.) and the number of students which implies the allocated lecture hall. In this case, an adequate method for reducing the execution effort and time is the designing a multi-agent system (MAS) using ZEUS software, developed by British Telecom. Our work consists in identification and implementation of the necessary agents with their tasks for sharing the resources, establishing the communication ontology and coordination. This paper highlights the opportunity of multi-agent systems application in the education field.
[http://www.upg-ploiesti.ro/]
21. VILKELIS MARKS,
PhD student,
ANOHINA ALLA,
LUKASHENKO ROMANS ,
Department of System Theory and Design, Riga Technical University, Riga, Latvia
markvilkel[at]inbox.lv, alla.anohina[at]rtu.lv, LREXPress[at]inbox.lv
Section: SOFT
Title of paper: Architecture and Working Principles of the Concept Map Based Knowledge Assessment System
Abstract: The paper describes a concept map based system that has been developed for learners' knowledge assessment in process-oriented learning. It allows the teacher to use results of the assessment of learners' knowledge for the analysis and the improvement of learning content and teaching methods. Students, in their turn, can use the system for knowledge self-assessment in order to control and to keep track of their own learning progress.
The paper presents the 3-tier client-server architecture of the system in terms of components, their functions and interaction, giving the special attention to the modern Web-related technologies which were used for the implementation of the system. It also demonstrates system's working principles on the basis of screenshots, and presents results of experimental evaluation of the system in several learning courses. Moreover, current development directions related to adaptive support of learners are discussed as well. Their main goal is to adapt assessment tasks to the ability and knowledge level of a particular learner thus making a corresponding system more powerful and valuable.
[ http://www.rtu.lv ]
22. PATRICK WESSA,
Professor PhD,
K.U.Leuven Association, Lessius Dept. of Business Studies, Belgium
patrick[at]wessa.net
Section: TECH
Title of paper: Measurement and Control of Statistics Learning Processes based on Constructivist Feedback and Reproducible Computing
Abstract: This article introduces a new approach to statistics education that allows us to accurately measure and control key aspects of the computations and communication processes that are involved in non-rote learning within the pedagogical paradigm of Constructivism. The solution that is presented relies on a newly developed technology (hosted at http://www.freestatistics.org) and computing framework (hosted at http://www.wessa.net) that supports reproducibility and reusability of statistical research results that are presented in a so-called Compendium. Reproducible computing leads to responsible learning behavior, and a stream of high-quality communications that emerges when students are engaged in peer review activities. More importantly, the proposed solution provides a series of objective measurements of actual learning processes that are otherwise unobservable. A comparison between actual and reported data, demonstrates that reported learning process measurements are highly misleading in unexpected ways. However, reproducible computing and objective measurements of actual learning behavior reveal important guidelines that allow us to improve the effectiveness of learning through cognitive, behavioral, and constructivist incentives.
The proposed approach may have fundamental consequences for statistics education and educational research. In addition, we are now able to create, implement, and maintain virtual learning environments that are increasingly effective in terms of learning outcomes, and consistently efficient in terms of the effort that is required to improve course materials and computational infrastructure.
The technological facilities are available free of charge and are funded by the OOF 2007/13 project of the K.U.Leuven Association.
[www.wessa.net | www.freestatistics.org | Catholic University of Leuven]
[Cite this software as: Wessa P., (2008), ICVL 2008 (v1.0.0) in Free Statistics Software (v1.1.23-r1), Office for Research Development and Education, URL http://www.wessa.net/rwasp_icvl2008.wasp/]
23. KACIAN DAVORIN,
Head of the Centre for Electronic Learning,
BRANKA VUK KORACAK,
College for Safety, Centre for Electronic Education, Zagreb, Croatia
davorin.kacian[at]vss.hr
Section: IntelEdu
Title of paper: Learning for E-learning - Croatian experience
Abstract: An increasing number of educational institutions in Croatia now supplement their instruction with digital educational materials and e-learning. As a result, the administrations of such institutions have to develop specific institutional strategies and development policies which should include systematic education of their human resources in the field of e-learning and e-education. Inclusion of ICT into the learning and teaching processes is changing the way they have been conducted thus far. Development of efficient e-learning content is directly dependent on the development team. Acquiring knowledge and skills necessary for the development of new digital educational materials is a must for all team members one wants to include into e-learning projects and initiatives in the long run. This paper will present the possibilities of education for e-learning in the Republic of Croatia. Special emphasis will be put on the education of e-learning managers, responsible for the design and implementation of institutional strategies, as well as for ensuring and managing resources needed to establish e-learning processes in an educational institution. Furthermore, systematic education of an institution’s human resources includes the education of e-learning tutors and course designers, as two roles responsible for the selection of instruction strategies and methods, as well as curricula of online educational programs. Application of knowledge and skills acquired through specialized educational programs for e-learning will be demonstrated on the example of College for Safety from Zagreb.
[http://www.vss.hr/ ]
24. CONSTANTIN LILIANA VIOLETA,
Professor
High School "Dimitrie Gusti", Hyperion University, Bucharest, Romania
liliana2009constantin[at]yahoo.com
Section: M&M
Title of paper: The active and the creative learning with aid the computer and the Internet in the society hear in the permanent changing
Abstract: In the actual educational system the lesson is an dynamic educational process which folding after the specific necessities, preferences and resistances of the students, encouraging their participation at her construction. It trying to create and to support the pleasure of to learn, through discovery and application, through uses the modern and creative methods which stimulate the intrinsic motivation of the students. In the society hear in the permanent changing in which the digital technologies transform each aspect of the human life, this thing can achieve through using the computers and the educational software during the lesson. The existence of the Internet connexions open wide the preparation and the perfecting gates, for any level and for any age. The paper presents the manner how was integrated in the physics lesson the educational software, the reaction of the student and the consequences of the implementation of the new technologies in the educational process.
25. KITAGAKI IKUO,
Professor PhD
Research Institute for Higher Education, Hiroshima University, Japan
kitagaki[at]hiroshima-u.ac.jp
Section: M&M
Title of paper: DEVELOPMENT OF GROUP DIVISION ALGORITHM AND DISCUSSION SUPPORT SYSTEM FOR INTRA-CLASS DISCUSSIONS
Abstract: With the development of e-learning systems, computer-assisted collaborative learning and group learning have become more popular. We studied the computer system that was characterized by the algorithm for dividing one class of students into several groups for group discussion. This computer system is used for the group division, however, it is not used in the later group discussions because the actual discussions are made as traditional face-to-face communication activities. This computer system can be also called the computer-assisted, group discussion support system. Concretely speaking, this system divides one class into multiple groups according to students’ answers of a discussion topic by using a specific algorithm, and each student is notified of the names of the members who belong to the same group. The students then form groups according to the notified information, exchange opinions, and discuss the topic to increase understanding. As almost all students have their own cell-phones, the computer server collects information necessary from students and distributes information to students via cell-phones.
This paper describes the configuration of the above computer system, and the algorithm of the group division. This paper also describes the execution process of actual group discussions, assisted by this system, about specific topics.
There is a difference in the group division algorithm between this paper and the previous paper. In the previous paper, we divided a student class based on the students’ answers to the test. That is, values 1 and 0 were assigned to the right and wrong answers of the test respectively, and the class was divided into groups according to these assigned values. On the other hand, in this new paper, we divided a student class into groups according to the information on debater’s choices about the discussion topic instead of the above test answers. In the group dividing process, as the similarity of contents among these choices should be considered, we assigned values 0 and 1 to the choices, respectively.
[ http://www.hiroshima-u.ac.jp ]
26. ZLATKO NEDELKO,
Faculty of Economics and Business, University of Maribor, Slovenia
CARMEN ELENA CIRNU (ENE),
Focsani Regional Distance Learning Centre Distance Learning Department, Spiru Haret University Bucharest, Romania
zlatko.nedelko[at]uni-mb.si
enecarmenelena[at]yahoo.com
Section: TECH
Title of paper: Distance education and video conferencing
Abstract: Mainly due to the advancement in information and communication technology, coupled with increased usage of internet, education is not anymore limited to same place/same time. This type (and/or form) of education is known under term – distance education, which has been evolved during the time. Very first type of distance education was organized with help of traditional post, but nowadays it is almost exclusively supported with modern information and communication technology. Distance education therefore could be considered as education in virtual environment. In that context, physical separation of participants in distance education (i.e. students and teacher) is commonly emphasized obstacle in practice. In that frame are often addressed mainly lack of face-to-face interaction with other participants and inability to perceive non-verbal communication. There are many different communication channels, thought which participants in distance education can communicate. One among most important is videoconferencing. Using a videoconference can help to overcome obstacles of physical separation among participants in distance education, since it simulates very closely face-to-face interaction. The main objective of a paper is to provide an insight into participant’s interest for learning in virtual environment. In that frame results of survey among Slovenian and Romanian undergraduate students are presented. In our discussion we make some new suggestions about using videoconferencing in distance education.
Keywords: Virtual environment, Distance education, Video-conferencing
[ ushct_vn@spiruharet.ro ]
27. MIHAELA GARABET,
Teacher,
ION NEACŞU,
Engineer,
Theoretical High School "Grigore Moisil" from Bucharest, Romania
mihaela_garabet[at]yahoo.com
Section: IntelEDU
Title of paper: e–Learning[at]portal.moisil.ro
Abstract: A few months ago, the Theoretical High School Grigore Moisil from Bucharest won a Grant Competition for scholar development, with the goal to pilot a Microsoft Learning Gateway application for educational use, in order to facilitate the communication between all the educational actors: students, teachers, managers, parents, local community. In order to valorize the possession of the portal, we, the teachers of Natural Science, are intending to realize an e -portfolio named Natural Science between real and virtual. It will contain all kind of experiments and projects made by the students and the Science Teachers and it will be hosted on the portal of our school. It can be accessed at: http://portal.moisil.ro, username: vizitator, password: vizitator. Now, the portfolio contains the electronic paper named Natural Science between real and virtual- data acquisition, processing and presentation, by Mihaela Garabet and Ion Neacşu, elaborated in partnership with Center for Science Education and Training, Microsoft Partners in Learning, National Instruments and Vernier International. One section of the portfolio, named Against Global Warming, was presented at the I nnovative Teachers Forum, held in Zagreb, on 6-8 Mars, 2008.
Our main goal is to promote experimental teaching of Science as a way of improving in-school scientific education and Science literacy in our society. That’s why we are developing and using hands-on experiments in our classrooms so that students “do” science rather than merely being “exposed” to it. We have also prepared a set of data acquisition experiments that could be performed from distance by logging on our computers and work in our lab.
[ http://portal.moisil.ro ]
28. MOISE GABRIELA,
Ph.D.,
NETEDU LOREDANA,
Ph.D. student,
IONITA LIVIU,
Lecturer,
Computer Science Department, Petroleum-Gas University of Ploiesti, Romania
gpmoise[at]gmail.com
Section: M&M
Title of paper: Steps of Implementing an e-learning Programme in Superior Education
Abstract: This paper presents a new definition of e-learning concept, as a blend of the traditional classroom-based learning with the internet-based one. It takes into consideration the fact that learning is more comprehensible than training, as it includes unintended and non-institutionalized learning, as well. The authors consider the internet technologies a means suitable for creating and delivering an instructional environment and not a purpose in itself. Taking into account the above-mentioned opinions, there are defined and described the steps to be used in implementing an e-learning programme in superior education, such as: establishing the target audience, designing the traditional lecture and its electronic version, as well as their curricula, establishing a relative, adaptive percentage of the two components involved, designing or/and accessing virtual communities related to the approached field, purchasing the necessary, most appropriate technology. An application, now in progress at the Romanian-English section, within Petroleum-Gas University of Ploiesti, is presented in the final part of the paper.
[ http://www.upg-ploiesti.ro/ | http://informatica.upg-ploiesti.ro/ ]
29. TARCA RADU CATALIN,
VESSELENYI T.,
PASC ILDIKO MARGIT,
POPENTIU-VLADICESCU FLORIN,
University of Oradea, Romania
IVANESCU ANDREI,
BARDA IOANA ,
“Politehnica” University of Bucharest, Romania
Section: TECH
Title of paper: A COLLABORATIVE E-LABORATORIES NETWORK USING AUGMENTED REALITY
Abstract: A common approach in web-based mechatronic teaching is to consider one mechatronic lab droved by a server connected to the internet offering remote interactivity for users running a client application (as plug in) in a browser like IE, Firefox, Opera, Netscape etc. However, more difficult is to interact with many robots in the same lab, or robots from different labs geographically separated. Through the project the authors want to realize a collaborative e-laboratories network. Such architecture can be used not only for collaborative research, but also for teaching mechatronics in a collaborative e-learning approach. The hardware subsystem, of such a distributed multi-robot environment, is composed by the robots (or other FMS components available in the mechatronic labs), communication interfaces, data acquisition controllers, one server for every lab and one video camera for every lab. According to this architecture the whole system can be seen as a multi-camera environment, but it is more complex.
The software architecture is based on a complex distributed application running on three servers, which offer access to the people interested in robots manipulation for study different methods of cooperation between robots, or for learning mechatronic subjects.
The software technologies are based on Java. A specific protocol over IP will be designed for communication between the three servers. A difficult task is to develop such a protocol to support plug in of new labs to the kernel, in order to create a network of robots/labs. Development of the collaborative network from e-laboratories will permit realization of a scattered flexible cell, structured from a robocar, which bring virtual piece which is taken further by a robot in an other remote laboratory and placed on the milling machine in the third laboratory, where is processed – virtual – an is taken again by the robot and get out from the system by robocar. Using augmented reality, virtual reality from two of the laboratories is superposed over materialized effective reality of the third of the laboratories. Therefore a command given to one of the robots by one of the users is reflected in real-time in augmented reality by the other users.
[ http://www.uoradea.ro/ | http://www.pub.ro/English/eng.htm ]
30. ROŞCA IOAN,
Ph.D. researcher,
LICEF- Montreal and LORNET conceptual architect, Canada
ROŞCA VAL,
Developer at Amazon - Iasi, Romania
ioan.rosca[at]licef.ca
Section: M&M
Title of paper: Specifications of the "informatisation" processes for the productive-instructive workflows
Abstract: Interlacing to do and to know justifies flexible formulas for the support of instructive-productive flows. To assist a beneficiary system B can consist of supply, reorganization and instruction. Support resources R are conceived for emergent activities. The orchestration of complex workflows can be done through Mb models, activated so that they facilitate activities and resource utilization (including the one added- Rb) - see the "functions" mechanism, elaborated in the GEFO project. The production of the Rb resources (and Mb models) in a P software procedure can use, during the "requirements engineering" phase, the M models as means of orientation (use case). In an RUP-oriented methodology, the development flow can be organized as a process of progressive concretization for M, that first becomes an Mbt tested and then an Mbs support instrument (or Mbi instruction). Such sequences (and any software production workflows) can as well be modeled as Mp "functions", being activated - as programming coordination instruments. What we sought in the SISIF project, applying a systemic vision, is to correlate the "informatising" system P (that produces the RbMb support infrastructure) and the "informatised" system B - to facilitate the global management of the "informatisation" phenomenon: BRbMbP. The crisis of sporadic (and unadaptated to the beneficiary's requirements) engineering can thus be surpassed, shifting from the "reengineering" paradigm to that of continuous engineering, where R(t) evolves within the B(t)Mb(t)Rb(t)Mp(t)P(t) system through the interference of production, organization and instruction processes- from the utilization space, respectively the development space of the R(t) product.
[ http://www.licef.ca/ | http://romania.amazon.com/ ]
31. THANH-HAI TRINH (1,2),
Student,
CÉDRIC BUCHE (1),
Senior Instructor,
JACQUES TISSEAU (1),
Professor,
(1) Université Européenne de Bretagne – ENIB – LISyC - CERV, FRANCE
(2) Institut de la Francophonie pour l’Informatique VIETNAM
tthai[at]ifi.edu.vn
Section: M&M
Title of paper: Modeling of Errors Realized by a Human Learner in Virtual Environment for Training
Abstract: This study focuses on the notion of erroneous actions realized by human learners in Virtual Environments for Training. Our principal objective is to develop an Intelligent Tutoring System (ITS) suggesting pedagogical assistances to the teacher. For that, the ITS must obviously detect and classify erroneous actions produced by learners during their realization of procedural and collaborative work. Further, in order to better support such teacher and facilitate his comprehension, it is necessary to show the teacher why learner made an error. Addressing this issue, we firstly model the Cognitive Reliability and Error Analysis Method (CREAM). Then, we integrate the retrospective analysis mechanism of CREAM into our existing ITS, thus enable the system to indicate the path of probable cause-effect explaining reasons why errors have occurred.
[ http://www.cerv.fr/ | http://ifi.edu.vn ]
32. TEODORESCU ANDREEA,
Managing partner,
BADESCU CIPRIAN,
UNGUREANU RADU,
Arnia Software, Bucharest, Romania
andreea[at]arnia.ro
Section: SOFT
Title of paper: Online Education Platform: EXPERIOR
Abstract: In nowadays society, technology has become very complex due to the rapid worldwide development in all domains of activity. Education has been also benefiting from this continuous and capacious improvement. Not only has instruction been converted into a complex system, but, moreover, it gained the capacity of using technologies, as the Internet, in order to enhance schooling. Therefore, e-learning is today one of the main areas of interest for the software companies who have in mind the fact that these new solutions are the future of the educational system. EXPERIOR is an online Mathematics assessment tool addressed to high school students who want to appraise their Mathematics knowledge level, to train themselves for the challenging exams they are about to face, to get accustomed to the examination environment and practice the multiple choice questions tests.
[ http://www.arnia.ro/ | http://www.experior.ro/]
33. BRAGARU TUDOR,
Ph.D. Associate professor,
CRACIUN ION,
State University of Moldova, Republic of MOLDOVA
tbragaru[at]usm.md
Section: M&M
Title of paper: Methodical – didactic aspects and practical recommendations of evaluation in AeL environment
Abstract: The given work presents a clear description of possibilities of the AeL Siveco system for the most important parts of the didactic process – evaluation, self- evaluation and testing practiced both well for the traditional university studies and distance-learning.
Applying of the suchlike system in university studies allows not only systematic, operative and objective evaluation of the student’s knowledge but also informing about the quality of their works in the operative way and monitoring them for the most efficient assimilation of the studied material.
Keywords: AeL, Distance Learning, eLearning, eTesting
[ http://www.usm.md/ ]
34. IDEHARA NORIMICHI,
Ph.D. Associate professor,
Department of management and information sciences, Tama University, Japan
idehara[at]tama.ac.jp
Section: TECH
Title of paper: Web based simulator for virtual company-market game
Abstract: In this paper we describe our virtual company management game simulator. The simulator is used as a tool for lecturing basic economy and accounting in our university. Current system has been used and upgraded for seven years. The students are encouraged to have more practical understanding in the area. There are many company simulators, though their market is externally well designed. In this system, the participant of our system is a public customer as well as a company worker, and their behavior constructs the market. Thus, they reach quick understanding of practical market system. They observe the others behavior, the market, to determine the company strategy. The game will not result in a predefined success/failure, but in a more dynamic market situation such as inflation/deflation. They can learn (1) to read financial statements, (2) the importance of company strategy, (3) the relationship between consumers, companies and market, and (4) the management of team. The system is based on a multi-user web database system. Each of the participants is given the ID and the password, with which we can track the participant's behavior. FileMaker Server is used as the database system, and the interface is coded in PHP with the help of FX.php. The games consist of eight terms. Each company makes a decision of the feature of its new product at the beginning of each term. The participants can change the price of their product and purchase a product at anytime, anywhere with a web browser.
[ http://www.tama.ac.jp/ | Tama University, Japan ]
35. FAZLOLLAHTABAR HAMED,
Assistant of Research,
ABBASI ALI,
Mazandaran University of Science and Technology, Department of Industrial Engineering, Iran
hamed[at]ustmb.ac.ir
Section: M&M
Title of paper: Applying Integrated Strategic Planning and RADAR Technique to Find Optimal Course Delivery Method in a Virtual Learning System
Abstract: The popularity of the Internet as an information source has grown extensively. Its shear expanse and convenience is ideal to disperse information. More and more online services have now become available such as online banking, e-government, e-learning and e-commerce. Our interest lies with e-learning and in particular with the delivery of course material online. Strategic management can be understood as the collection of decisions and actions taken by business management, in consultation with all levels within the organization, to determine the long-term activities of the organization. Many approaches and techniques can be used to analyze strategic cases in the strategic management process. Among them, Strengths, Weaknesses, Opportunities and Threats (SWOT) analysis, which evaluates the opportunities, threat s, strengths and weaknesses of an organization, is the most common. SWOT analysis is an important support tool for decision-making, and is commonly used as a means to systhematically analyze an organization’s internal and external environments. In this paper we apply SWOT analysis to evaluate possible strategies to deliver an online course in a virtual learning environment. Then using RADAR technique we rank the strategies and select the optimal one.
[Mazandaran University of Science and Technology | http://www.ustmb.ac.ir/mazandaran/en/]
36. KARDAN AHMAD,
Assistant Professor,
KARDAN SAMAD,
Assistant Professor,
Advanced E-Learning Technologies Lab, Computer Engineering and Information Technology department, Amirkabir University of Technology, Tehran Polytechnic, Iran
s.kardan[at]gmail.com
Section: M&M
Title of paper: Learning Object Tendency a New Concept for Adaptive Learning Improvement
Abstract: Improving the learning quality in e-learning environments has received considerable attention from researchers. One of the methods to improve the understanding of the students in a learning process is adapting the content to their learning styles. The learning style models are used to classify the students in different groups based on their appropriate style of learning. In e-learning we can use the learning styles to categorize learning contents suitable for each group. In this paper we present a new concept called Learning Object Tendency. Considering this concept the learning objects are classified based on the learning styles of the students. Therefore, by determining the tendency of a learning object, we can present that learning object to the learners .To determine the tendency of a learning object we proposed a method based on the assessment of the learner progress in a learning object. We make use of the Felder-Silverman Learning Style Model to determine the learning
style of the students. The pretests and post tests are taken before and after presentation of each learning object. By applying the results of the tests to a probabilistic model we classify the learning object in a specific tendency.
[Tehran Polytechnic | http://www.aut.ac.ir/]
37. KARDAN AHMAD,
Assistant Professor,
ZAHMATKESH SHIMA,
MSc Student,
Advanced E-Learning Technology Group, Computer Engineering and Information Technology Department, Amirkabir University of Technology, Iran
sh.zahmatkesh[at]gmail.com
Section: M&M
Title of paper: A Proposed Ontology for Effective Searching of Sharable Content Objects Emphasizing on Learning Objectives
Abstract: One of the main challenges in e-learning is efficient reusability of existing content resources. Instructors and e-content designers prefer to discover easily the desired learning objects in the form of an SCO anywhere in the web. Discovery of an appropriate learning object according to the needs and interests of a client is one of the major challenges. Although SCORM presents some approaches for content reusability but efficient searching process is a significant problem yet. In SCORM a learning content is packed as a Sharable Content Object (SCO). Some approaches like Semantic Web and Ontology were proposed for resource searching in the web. In this work, we would introduce an ontology for discovering learning objects with emphasizing on the SCO's. Focusing on Learning Objectives is the significant innovation of this work. In this research, we assessed related works and centered our attention on their most significant common concepts. Then, some new concepts were added to complete our proposed ontology.
Keywords: Ontology, E-Content, Sharable Content Object, Learning Objectives, E-Learning
[Tehran Polytechnic | http://www.aut.ac.ir/]
38. DĂNEŢ NICOLAE,
Associate Professor,
Department of Mathematics and Computer Science, Technical University of Civil Engineering of Bucharest, Romania
ndanet[at]cfdp.utcb.ro
Section: M&M
Title of paper: Differential Geometry of Space Curves with Mathcad
Abstract: The study of a space curve can not be reduced only to its graphical representation. A local study must also be done using the Frenet trihedron. The values of the curvature and torsion in every point of the curve give important information about the behavior of the curve in the neighborhood of that point. The visualization of all the elements of the Frenet trihedron (axes and planes) and of the curve projections on the osculating and rectifying planes allow a better understanding of the properties of the studied curve. The paper presents a case study of a space curve. The graphical representations of the curve and of all the elements of the Frenet trihedron are done using Mathcad.
[Technical University of Civil Engineering of Bucharest | http://cfdp.utcb.ro/]
39. PĂCURARU RALUCA-OLGUŢA,
Lecturer,
CHIRU CLAUDIU,
Associate Professor,
"Spiru Haret" University - Faculty of Accounting and Financial Management Constantza, Romania
pacuraruraluca[at]rdslink.ro
Section: M&M
Title of paper: New methods for improving the computer assisted didactical evaluation
Abstract: The contemporary society is dominated by a permanent change, thus, knowledge becoming the main resource of the advanced economies.Use of IT&C in education comes naturally with the trend of tehnology and society evolution. This paper presents some theoretical aspects of computer assisted didactical evaluation including the problems risen by such evaluation techniques, and suggests some ways for solving them with direct applicability to the designing of didactic evaluation systems assisted by computer.
["Spiru Haret" Uniuversity of Bucharest]
40. DOBRE IULIANA,
Lecturer, PhD student,
Informatics Department, "Petroleum-Gas" University of Ploiesti, Romania
iulianadobre[at]yahoo.com
Section: SOFT
Title of paper: Intelligent System for students’ knowledge automatic evaluation
Abstract: At world level, there is a current tendency to develop training and evaluation systems, to be intelligent, efficient and flexible, distributed by web assisted educational systems. By this article, the author proposes an intelligent system for automatic evaluation, assisted on PC. There are taken into consideration, among other things, the following issues: efficiency and educational value of the process, being quantified users’ behavioral changes and the progress registered by them, as well as the efficiency concerning the costs and the improvement of system’s outcomes.
[http://www.upg-ploiesti.ro/]
41. IONITA LIVIU,
Lecturer, PhD student,
TUDOR IRINA,
Assistant Professor,
Computer Science Department, "Petroleum-Gas" University of Ploiesti, Romania
iliviu[at]upg-ploiesti.ro
Section: M&M
Title of paper: Q-learning Approach in the Context of Virtual Learning Environment
Abstract: Reinforcement learning (RL) is learning what to do (how to map situations to actions) to maximize a numerical reward signal. Two characteristics: trial-and-error search and delayed reward are the two most important features of reinforcement learning. RL is different from supervised learning, the kind of learning studied in most current research in machine learning, statistical pattern recognition, and artificial neural networks. A learning problem can be solved by an intelligent agent in the context of reinforcement learning. In this case, to obtain a lot of reward, a reinforcement learning agent must prefer actions that it has tried in the past and found to be effective in producing reward. In our paper we present our investigation of Q-learning (Reinforcement Learning) in the context of Virtual Learning Environment.
[http://www.upg-ploiesti.ro/]
42. SCHIOPU DANIELA,
Assistant Professor,
TUDOR IRINA,
Assistant Professor,
Computer Science Department, "Petroleum-Gas" University of Ploiesti, Romania
daniela_schiopu[at]yahoo.com
Section: M&M
Title of paper: Analyzing Information Security Issues Using Data Mining Techniques
Abstract: The field of information security has grown and developed significantly in recent years. Its concerns are: the confidentiality, integrity and availability of data regardless of the form the data may take (electronic, print, or other forms of information). Data mining can be applied to find relevant computer security information. In this paper we present data mining techniques used for intrusion detection. Data provided by National Vulnerability Database site represents the basic for our application and our goal is to demonstrate that we can identify appropriate and accurate classifiers to detect anomalies mediated by data mining methods. Association rules, decision trees and other classification methods represent an effective manner for our target. The authors aim to determine the appeared issue and to solve the information security vulnerabilities.
[http://www.upg-ploiesti.ro/]
43. MOISE GABRIELA,
PhD,
Computer Science Department, "Petroleum-Gas" University of Ploiesti, Romania
gpmoise[at]gmail.com
Section: M&M
Title of paper: Communication Models Used in the Online Learning Environment
Abstract: The inter-human communication is a continuous process: a person receives, decodes and interprets messages (according to his/her own semantics) and encodes information in his/her answers. In 1954, Schramm and Osgood defined the circular communication model, according to which feedback is the most important. Communication is described as a continuous process consisting of messages sending and receiving feedback. Starting from the circular communication model, it is proposed a model of communication that can be used in the online learning environment.
[http://www.upg-ploiesti.ro/]
44. RAJENDU S.,
Teacher ,
Post Graduate Teacher - Computer Science, Sree Valluvanad Vidya Bhavan Sr. Sec.School,
Post- Eravimangalam, Cherukara-679 340, Malappuram District, Kerala, India
rajendu[at]gmail.com
Section: M&M
Title of paper: ICT and Virtual learning research for K-12 education – its challenges in implementation
Abstract: To gain knowledge of the current trends and issues in educational software designing-Need of educational software designing and its psychological analysis- Research methodology - Stages of mental development -Preoperative stage - 2 to 7 years- implications of the cognitive mind - To gain knowledge of the types of research conducted in the field of educational software designing - All young citizens have the right to grow and develop to the fullest of their potential. But the present education software’s are not designed to fulfill this goal - The teacher supported curriculum - Student centric approach - Scientific approach - The main aim of the this study is to design software’s that provide an integrated range of education and social work services to children of school age who experience serious social, emotional and behavioral difficulties.
45. PAVEL CRISTIAN,
PhD. Professor,
ILIE SIMONA MARILENA,
Technical University of Civil Engineering of Bucharest, Romania
cr.pavel[at]clicknet.ro
Section: SOFT
Title of paper: ELERNING TECHNIQUES TO STUDY THE DYNAMICS OF MECHANISM
Abstract: The systems management courses allow editing and controlled access to e-Learning Materials. Editor is used HTML. HTML code allows the use of more complex construction, associated with various programming languages, Java, JavaScritp, C#, C++, which may be placed text files, PowerPoint, images, audio files, video and animation. The course is designed for students of technical engineering faculties, which have provided discipline Mechanisms. Dynamic mechanisms presents ways of static and dynamic balancing mechanisms and studying the behaviour and the balance of forces under the car data, in order to establish the movement elements.
[Technical University of Civil Engineering of Bucharest]
46. PAVEL CRISTIAN,
PhD. Professor,
ILIE SIMONA MARILENA,
Technical University of Civil Engineering of Bucharest, Romania
cr.pavel[at]clicknet.ro
Section: SOFT
Title of paper: ONLINE TESTS FOR APPLICATIONS MECHANICS
Abstract: In the e-Learning, the methods of creating the tests are fram. in the same category with the creation of courses. Construction is dif. tests through the creation, support and reporting the tests. The testing will be aimed at students of the faculties of engineering technical profile, most of the tests presented containing specific elements of preparing future specialists in the field of technological equipment for construction.
[Technical University of Civil Engineering of Bucharest]
47. RONSIVALLE GAETANO BRUNO,
Researcher,
VIVOLO PIERA,
Researcher,
Label Formazione , Rome, Italy
pvivolo[at]labelformazione.it
Section: M&M
Title of paper: “Evalution traps”: a brief vade mecum to avoid the most common mistakes in distance learning evaluation
Abstract: The purpose of this paper is to draw attention on the methodological inaccuracy often involving the macro-design of evaluation systems for e-learning courses. In our experiences customers often prefer delivering products in record time, to the detriment of appropriate instructional and evaluation design. For example, they ask for web based courses with only summative tests, or for evaluation system design without any content expert’s aid; they also often deny the time needed to verify the validity and reliability of the designed instruments. This means that customers underestimate the importance of evaluation by regarding it as something apart from the training program; nevertheless, they always ask for final tests capable of measuring the participants’ acquisition of skills and competences. It is, then, necessary to underline the practical problems concerning with the uncontrolled setting-up of evaluation systems from both instructional and methodological point of view. We propose some case-studies and describe all the phases of a proper evaluation macro-design activity; we then suggest some best practices in order to identify “what” to measure and “how” to do it in the most appropriate way (competences versus Knowledge and cognitive processes). We propose how to design the sampling and to store information in order to easily build items. We lastly describe the empirical examinations needed to preserve the validity and reliability of the designed instruments. Our final purpose is to create a vade-mecum to avoid the most common evaluating mistakes and to make customers aware of the practical involvements of a rigorous evaluation system.
[ Label Formazione]
48. KARDAN AHMAD,
Assistant Professor,
EINAVYPOUR YOUNES,
MSc Student,
Advanced E-Learning Technology Group, Computer Engineering and Information Technology Department, Amirkabir University of Technology, Iran
younes_einavypour[at]yahoo.com
Section: M&M
Title of paper: Involving Learner’s Emotional Behaviors in Learning Process As a Temporary Learner Model
Abstract: It is essential for adaptive learning systems to have information about the learner. More information about the learner provides more precise deduction about learner’s knowledge, characteristics and preferences. This information is stored in learner model. Furthermore emotions play an important role in cognitive processes and therefore it must be regarded in online learning. Besides learner emotional behaviors should be considered different from other learner's characteristics like knowledge and preferences. They also may be different in different sessions. Regular learner modeling focuses on prerequisite relationships for updating the learner model. But in the example based learning, learner ability for doing exercise must be regarded as well. In this case, learner’s emotional behaviors may lead to wrong updating of the learner model. On the other hand, learner inability in doing exercise may be related to his/her emotional state. Also, It may be temporary and only for this learning session. In such cases, learner model should not be updated by temporary results until the system ensures that they are right. In this work a new model for learner modeling will be represented that divides learner model into two parts: 1- permanent learner model and 2- temporary learner model. Permanent learner model stores information about learner knowledge and preferences, and it is utilized for other next sessions. Temporary learner model consists of some sort of information which is only useful in the current session. Information regarding learner emotional behaviors should be placed in the temporary learner model of our proposed model. When the learning system ensures that such information is not gathered from temporary emotional state of the learner, it could be placed them in the permanent learner model. This approach leads to more precise learner modeling for decision making.
[Tehran Polytechnic | http://www.aut.ac.ir/]
49. KARDAN AHMAD,
Assistant Professor,
EINAVYPOUR YOUNES,
MSc Student,
Advanced E-Learning Technology Group, Computer Engineering and Information Technology Department, Amirkabir University of Technology, Iran
younes_einavypour[at]yahoo.com
Section: M&M
Title of paper: Classification of Learners Based on Learner’s Ability and Emotionality For Selecting a Suitable Teaching Method
Abstract: Most important teacher’s duty is making learners interested. We know that it is more important than content representation. But E-Learning systems are not regarding enough to this reality. In the other words, they represent content in a same way to different learners. Although adapting content to learners is good but it is not effective enough. For more effectiveness, system could be able to adapt its tutoring method with different learners. Thus, system could select proper method from existing teaching methods. We have a restricted number of teaching methods in our system. Therefore, each teaching method must be selected for a class of learners. So, each learner, based on his/her characteristics should be placed in a correct class. System should tutor to each class with a suitable teaching method. This method should be designed by a psychologist team and a teacher whom is expert in educating that content. System should be able to estimate learner classes by a little or no mistake. Then, it should be able to adapt teaching method with different classes. In the other words, system should behave with different classes of learners in different ways, according to their common characteristics. In this paper we will propose an approach for classification of learners. In our proposed method, classification is down based on two metrics: Learner’s Rate of doing exercises and his/her emotionality. Using these two metrics we will analyze how the system could classify learners and how it could select appropriate teaching method for each class. We have assigned a numeric value to each class. With our proposed method, system can estimate classes of learners with a good probability.
[Tehran Polytechnic | http://www.aut.ac.ir/]
50. DAIGA BALODE(1),
Mg. math,
SARMA CAKULA(1),
Dr. paed,
IEVA VITOLINA(2) ,
Mg. sc. comp.,
(1)Vidzeme University College, Latvia
(2)Riga Technical University, Latvia
daiga[at]multistudija.lv
Section: M&M
Title of paper: Modelling Collaboration of Distributed Tagging Services
Abstract: E-learning resources are being developed by people having very different agendas: they need common meta-information framework to enable finding them across organizations. Research problem - to investigate distributed two-way tagging services as a self-evolving infrastructure, which would allow to share and reuse the knowledge of users. Meanwhile this model is built to preserve the bias inherent in certain organizations - so that the collaborating tagging systems may evolve separately. The goal of the research is to model a cluster of tagging services, storing knowledge items such as bookmarks or index-cards. Each service is used by a definite user community. Tags are taken from either an open or a closed vocabulary, but to improve user experience and consistency, the tagging service offers a user a list of suggested tags, and to improve quality of suggestions, it also broadcasts request to other similar tagging services (GET method). Whenever the user picks most appropriate suggestions or writes in his/her own, this data is stored back to some of the tagging services (POST method).The research idea is to use graph and hierarcy theory for tagging service collaboration. To ensure a decentralized collaboration scheme between different tagging services it is not necessary to have a large hardware or software cost or one-size-fits-all ontology. Users should retain freedom to classify knowledge as they see fit, but they may benefit of being nudged in the right direction, e.g. given prompts about possible annotations and warned about mistakes or misspellings.
[Vidzeme University College | http://www.va.lv/en]
51. POPESCU GHEORGHE,
PhD. Professor,
NEACSU ANTONELA,
PhD. Lecturer,
ILIE SIMONA,
PhD. Student,
University of Bucharest, Romania
ghpop[at]geo.edu.ro
antonela[at]geo.edu.ro
ilie.simona[at]yahoo.com
Section: TECH
Title of paper: E-LEARNING PLATFORM - ECONOMIC GEOLOGY OF THE GOLD
Abstract: A virtual environment provides access to course material, conduct interaction between participants and teacher, and content management and the activities of the course.
Elearning platform contains the following modules: information, schedule students, forums, chat, online courses. The purpose of the online course is to present economical and geological characteristics of gold. The main accent falls on economical aspects, that is about 35% (Economical analysis, Funding of mining and exploration projects, Estimation of technical-economical parameters, Gold marketing, Gold exploration and mining in the context of globalized market). Problems of historical gold mining, environmental protection and rehabilitation or other relevant political-economical factors, were not set apart. Chapters concerned with the geology of gold are also significant in the cours.
[University of Bucharest | http://www.geo.edu.ro]
52. POPESCU GHEORGHE,
PhD. Professor,
NEACSU ANTONELA,
PhD. Lecturer,
ILIE SIMONA,
PhD. Student,
University of Bucharest, Romania
ghpop[at]geo.edu.ro
antonela[at]geo.edu.ro
ilie.simona[at]yahoo.com
Section: TECH
Title of paper: ONLINE DICTIONARY OF METALLOGENY
Abstract: Our intention is to update the language of recent geological significance with which they have specific terms of the metallogeny. The online Dictionary of Metallogeny be aimed at students studying geology and geography in profile faculties and high schools, researchers and geologists. Dictionary is built in HTML (Hyper Text Markup Language) format, which is a subset of SGML (Standard Generalized Markup Language), the terms being archived alphabetically.
[University of Bucharest | http://www.geo.edu.ro]
53. STANESCU IOANA ANDREEA,
Project manager,
STEFAN ANTONIU,
STEFAN VERONICA,
Advanced Technology Systems, Targoviste, Romania
ioana.stanescu[at]ats.com.ro
Section: TECH
Title of paper: Virtual learning space with semantic Web technologies
Abstract:The learning process enabled us to participate successfully in life, work and relevant communities. In the last decades, most applications that were developed sustained mainly the formal learning within educational institutions and training centers, providing more theoretical knowledge than practice in spite of simulations that have been made available. That is the real learning? The core of practice and the test of our knowledge is the work environment. Thus, the purpose of this paper is to present the virtual learning space within a company and how learning can sustain and increase its efficiency. While formal learning is strongly needed as it sets the foundation landmarks of our education, informal learning builds practical experience, which translates in skills and abilities adapted to the workplace environment. Informal learning is the unofficial, unscheduled way people learn to do their work. In a networked economy, companies need to understand that learning is the competitive advantage. Learning is a productive adaptation to change. This represents learning with a purpose, learning that can extract the earning out of learning. EDU.PROJECT developed by Advanced Technology Systems, sustains the long-life learning process by creating new learning spaces with semantic web technologies. In this paper we shall explore how Web 2.0 can make workplace learning adaptable and flexible and has the potential to increase revenues, cut costs, accelerate innovation and develop the flexibility of a company.
[ Advanced Technology Systems | http://www.ats.com.ro]
54. RADU CATALIN,
MBA
Advanced Distributed Learning Department, "Carol I" National Defense University, Bucharest, Romania
karadu[at]gmail.com
Section: M&M
Title of paper: Principles of good formative assessment
Abstract: Last years research has demonstrated that assessment redesign with technology can result in improved learning, higher student satisfaction and more efficient use of staff time.
[ "Carol I" National Defense University, Bucharest | http://www.unap.ro/en/index.html | http://adl.unap.ro/]
55. DAN DORIN,
Ph.D. Lecturer
"Gh. Asachi" Technical University of Iasi, Faculty of Leather and Textile Engineering, Iasi, Romania
dandorin[at]tex.tuiasi.ro
Section: SOFT
Title of paper: Virtual knitting laboratory
Abstract: The conference presentation is oriented to a description of the possibilities of multimedia used in educational software oriented mostly to the training field for students and employees. This paper presents a tutoring system for the knitting domain, in textile education, as an application of the interactive simulation based on multimedia system. The package contains the following simulation programs: simulation program for the presentation and description of the knitting elements, presentation program for the integrated cam system, presentation program for the needles selection process, and presentation program of the path of the loop forming elements.
[ "Gh. Asachi" Technical University of Iasi | http://www.tex.tuiasi.ro]
56. SERBAN LILIANA,
Senior Teacher
"I. Al. Bratescu-Voinesti" School, Targoviste, Romania
lilianaserban2004[at]yahoo.com
Section: IntelEdu
Title of paper: Intel®Teach - Innovative, modern and competitive e-Learning solution
Abstract: Our modern society requires a new vision of pedagogical use of ICT, which can radically change the development of the modern process of e-Learning methods. The Intel®Teach Programm proposes an innovative concept in e-Learning solutions, providing an authentic and real-world context for connecting learning activities and incorporating higher-order thinking skills to promote a student-centered learning environment. This paper proposes concrete solutions, new methods and technologies promoted by Intel®Teach Essential Course that allows to raise the level of excellence in the classroom, encouraging the understanding of important concepts and developing essential skills for 21st century.
57. ZAHARESCU EUGEN,
PhD Associate Professor
ZAHARESCU GEORGETA ATENA,
Mathematics and Informatics Faculty, "OVIDIUS" University of Constanta, Romania
ezaharescu[at]univ-ovidius.ro
Section: TECH
Title of paper: Hypermedia System for Online e-Learning and e-Testing in Project
Abstract: The main purpose of this paper is to present a flexible hypermedia system for online e-learning and e-testing in the domain of project management education. This virtual learning environment uses the newest open source web technologies available for the moment: PHP, MySQL, AJAX, XML and XSLT. The paper describes the implementation principles of this e-education system structured on two functional sections: hypermedia-based e-learning and online dynamically adapted e-testing. In the first section, a powerful database system allows online access to a very well organized video tutorial, covering the main aspects of project management e-learning. In the second section, tests are automatically generated and adapted for each student as they are presented as shuffled sequence of questions and alternative answers, using a web-based interface.
["OVIDIUS" University of Constanta]
58. MUHAMMAD ASIF,
Director Student Affairs
Special Education, University of Punjab Pakistan
maasif2010[at]yahoo.com
Section: TECH
Title of paper: Virtual Learning Environments and World Education Special and Normal
Abstract: Special education for children with mentally retardation has grown rapidly in the last two decades (Naryan.J 1998). The recent development in special education has been the development of functional, age appropriate and community referenced goals and objectives for mentally retarded children (Myreddi1998). Learning of functional and age appropriate skills would help a retarded child to acquire those skills that are necessary for independent living in the community. Functional skills are those skills, which are used to function effectively in the environment in which a person lives. Functional skills are taught through functional tasks. In Pakistan, there are 10% disable persons and as approximately 2% of the population is concerned to be mentally retarded. (Shagufta 2001). Most of them are mild mentally retarded so there is a great need to develop functional skills training program, which help a retarded child to reduce dependence on others and provide maximum personal, social and occupational competency.
There was a great need for instrument measuring functional skills and functional skills program for children with mental retardation. The researcher attempted to develop such functional skills program which will fulfill the needs of the children with mental retardation in Pakistan. The present study is about the need assessment of children with mental retardation using ecological inventories and development of functional skills training program.
The main objectives of the study are:
1. To assess the functional skills needs of children with mental retardation using ecological inventories.
2. To develop functional skills training program of children with mental retardation.
3. To teach the functional tasks using behavioral approach.
4. To evaluate effectiveness of teaching functional skills tasks
[http://www.pu.edu.pk]
59. POPOVICI MIRCEA,
PhD Associate Professor
POLCEANU MIHAI,
Mathematics and Informatics Faculty, "OVIDIUS" University of Constanta, Romania
dmpopovici[at]univ-ovidius.ro
Section: TECH
Title of paper: INTERACTIVE INFORMATIVE SETUP BASED ON MIXED REALITY TECHNOLOGY
Abstract: In the present contribution we shall introduce the IIUBAR system, which represents an Interactive Informative Unit Based on Augmented Reality technology (AR), provided by the Augmented Reality Toolkit (ARToolkit - http://www.hitl.washington.edu/artoolkit/) API. After invoking the potential of the proposed system in educational contexts, theoretical concept behind the ARToolkit package as well as advantages and disadvantages of the possible solutions will be brought to discussion.
["OVIDIUS" University of Constanta]
60. DUMITRESCU CARMEN,
PhD
Departament of Naval Electrotechnics, Electronics and Computers Science Maritime University of Constantza, Romania
cdumit2002[at]yahoo.com
Section: M&M
Title of paper: Experimental Testing of Decisional Behaviour
Abstract: The work presents the results of the scientific experimental research to design and experiment a new procedure for computer-aided testing of maritime students regarding their decision making capacity under crisis conditions. A software implemented testor is described, which is meant to the experimental testing of decisional behaviour and the experimental outcome.
61. BOSTAN ION,
DrSc
DULGERU VALERIU,
PhD
BOSTAN VIOREL,
PhD
MALCOCH IULIAN,
PhD
Technical University of Moldova, Chisinau
dulgheru[at]mail.utm.md
Section: M&M
Title of paper: Theory of Mechanisms and Part of Machines, Technical University of Moldova
Abstract: During the recent rapid change in the science of sound and vibrations, certain parts of the subject have gained and other parts have lost importance. After teaching the introductory course in this subject in the discipline “Basis of the machine design”at the Technical University of Moldova for several years, the authors has become persuaded that there is need for a detailed analysis of the vibrations and sound. Also, the new mechanical transmission - planetary precessional transmission with sphero-spatial movement of the toothed wheel, and the new conception of the microhydrostation and wind turbine elaborated by authors need the detailed analysis of the vibrations and sound levels. For this in the framework of the project EMULACTION the Hand-held Analyzer,Type 2250 and Evaluation data Viewing and Calculation Software – Sot 7220 was received. The following work on the vibrations and sound analysis is intended primarily for the I-st and II-th cycles students according to the Bologna Process, also, for the researchers in this subject.
62. MURESAN DOINA,
Lecturer
Carol I National Defence University, Romania
else[at]unap.ro
Section: IntelEdu
Title of paper: E-learning – THE WAY OF THE FUTURE
Abstract: We are evolving more and more towards a universe where the television describes-prescribes the social world while the cultural world is ruled by information and communication technologies. The internet is turning into the referee of the access to existence for culture. These complex systems of communication set in motion enormous sums, sophisticated technical equipment, tremendous human resources and benefits billions of people offering them a vital position in the political, economic and social realms of any society.


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