Virtual Learning - Virtual Reality

Models and Methodologies

Technologies and Software Solutions

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Sections

ICVL Project | ICVL 2006 | 2007

"Learning is evolution of knowledge over time." Roger E. Bohn, 1994

Conference Topics

ICVL Awards (Sponsored by Intel Corporation)

ICVL Workshop (EMULACTION Project)

Thematic Areas / Sections

  • MODELS & METHODOLOGIES (M&M):

    • Innovative Teaching and Learning Technologies
    • Web-based Methods and Tools in Traditional, Online Education and Training
    • Collaborative E-Learning, E-Pedagogy,
    • Design and Development of Online Courseware
    • Information and Knowledge Processing
    • Knowledge Representation and Ontologism
    • Cognitive Modelling and Intelligent systems
    • Algorithms and Programming for Modelling
  • TECHNOLOGIES (TECH):

    • Innovative Web-based Teaching and Learning Technologies
    • Advanced Distributed Learning (ADL) technologies
    • Web, Virtual Reality/AR and mixed technologies
    • Web-based Education (WBE), Web-based Training (WBT)
    • New technologies for e-Learning, e-Training and e-Skills
    • Educational Technology, Web-Lecturing Technology
    • Mobile E-Learning, Communication Technology Applications
    • Computer Graphics and Computational Geometry
    • Intelligent Virtual Environment
  • SOFTWARE SOLUTIONS (SOFT):

    • New software environments for education & training
    • Software and management for education
    • Virtual Reality Applications in Web-based Education
    • Computer Graphics, Web, VR/AR and mixed-based applications for education & training, business, medicine, industry and other sciences
    • Multi-agent Technology Applications in WBE and WBT
    • Streaming Multimedia Applications in Learning
    • Scientific Web-based Laboratories and Virtual Labs
    • Software Computing in Virtual Reality and Artificial Intelligence
    • Avatars and Intelligent Agents
  • "Intel® Education" - Learning, Technology, Science (IntelEdu) [Link | www.intel.com/education]:

    • Digital Curriculum, collaborative rich-media applications, student software, teacher software
    • Improved Learning Methods, interactive and collaborative methods to help teachers incorporate technology into their lesson plans and enable students to learn anytime, anywhere
    • Professional Development, readily available training to help teachers acquire the necessary ICT skills
    • Connectivity and Technology, group projects and improve communication among teachers, students, parents and administrators

Research papers - Major Topics

The papers describing advances in the theory and practice of Virtual Environments for Education and Training (VEL&T), Virtual Reality (VR), Information and Knowledge Processing (I&KP), as well as practical results and original applications. The education category includes both the use of Web Technologies, Computer Graphics and Virtual Reality Applications, New tools, methods, pedagogy and psychology, Case studies of Web Technologies and Streaming Multimedia Applications in Education, experience in preparation of courseware.

Topics of interest include but are not limited to:

  • VIRTUAL ENVIRONMENTS FOR LEARNING (VEL):

    • New technologies for e-Learning, e-Training and e-Skills
    • New software environments for education & training
    • Web & Virtual Reality technologies
    • Educational Technology and Web-Lecturing Technology
    • Advanced Distributed Learning (ADL) technologies
    • Innovative Web-based Teaching and Learning Technologies
    • Software and Management for Education
    • Intelligent Virtual Environment
  • VIRTUAL REALITY (VR):

    • Computer Graphics and Computational Geometry
    • Algorithms and Programming for Modeling
    • Web & Virtual Reality-based applications
    • Graphics applications for education & training, business, medicine, industry and other sciences
    • Scientific Web-based Laboratories and Virtual Labs
    • Software Computing in Virtual Reality
  • KNOWLEDGE PROCESSING (KP):

    • Information and Knowledge Processing
    • Knowledge Representation and Ontologism
    • Multi-agent Technology Applications in WBE and WBT
    • Streaming Multimedia Applications in Learning
    • Mobile E-Learning, Communication Technology Applications
    • Cognitive Modelling, Intelligent systems
    • New Software Technologies, Avatars and Intelligent Agents
    • Software Computing in Artificial Intelligence

For CNIV - The National Conference on Virtual Learning, Romania

"Educational Software" - Technologies and Software Solutions

  • A (Research, Development) - e-Learning Technologies and Virtual Reality - implementation and applications
  • B (Projects and Applications) - Educational Software in undergraduate study
  • C (Projects and Applications) - Educational Software in highschool study
  • D (Projects and Applications) - "Intel® Education" - eLearning Environments for 21st Century
  • E (Strategies, Objectives, Quality) - Training and Educational Management